Section

Business

Where the money comes from and where it goes.

Media Rights

PGL Astana 2026 peaks at 1.16 million, PGL's best outside a Major

Esports Charts put PGL Astana 2026 above 1.16 million peak viewers, with Russian streams close to a record and a Portuguese audience that rose and fell with FURIA.

8 min read
Revenue

Rocket League team items: how the RLCS Shop and bundles pay teams

From the 2019 Esports Shop and its 30% share for organizations to the RLCS Shop and the Paris Major Bundle: how Rocket League turns cosmetic items into team income.

15 min read
Revenue

FaZe owner GameSquare nearly doubles sales in first quarter of 2026

GameSquare Holdings, the listed owner of FaZe Clan, reported first-quarter 2026 revenue of US$14.5 million, up 95.0%, and a net loss from continuing operations of US$17.6 million.

10 min read
Sponsorships

Lamborghini becomes DreamHack's automotive partner through 2028

ESL FACEIT Group and Automobili Lamborghini have signed a long-term deal covering DreamHack festivals in the United States and Europe, starting in Atlanta on May 15.

9 min read
Betting

Esports betting in Great Britain: what the Gambling Commission asks

Great Britain regulates esports betting like betting on any live event. What the Gambling Commission requires, and where it sees risks: integrity, young audiences, skins and prizes.

14 min read
Investment

Super League closes its purchase of the Misfits Ads Division

Super League Enterprise has completed its deal for the advertising arm of Misfits Gaming Group: cash, shares, warrants, an earnout over two years and a board seat for Misfits.

9 min read
Revenue

OverActive Media posts record 2025 revenue and a C$11.4 million loss

OverActive Media, owner of Movistar KOI and Toronto KOI, reported 2025 revenue of C$28.5 million, up 5%, and a net loss of C$11.4 million against C$0.6 million in 2024.

9 min read
Revenue

League of Legends: how Riot's Global Revenue Pool pays the teams

Since 2024, LCK, LCS and LEC teams receive a fixed stipend and a share of a pool of digital esports sales. How the pool is filled, how it is split and what Riot keeps private.

16 min read
Betting

Can esports players bet? The ESIC code's betting rules, explained

What the Esports Integrity Commission's code forbids players, staff and teams to do around betting: their own game, inside information, gifts and approaches.

14 min read
Media Rights

ESL adds Kick for CS2 and Dota 2 and moves Challenger League there

ESL announced on April 14 that its Pro Tour in Counter-Strike 2 and Dota 2 is now shown on Kick, beside other platforms, and that the Challenger League moves there alone.

8 min read
Media Rights

ESL sets 2026 co-streaming rules: Twitch only, always on, 5% webcam

ESL's Co-Streaming Guidelines 2026 charge no license fee but bind English co-streamers to its feed, its sponsors and a webcam of 5% of the screen during play.

10 min read
Revenue

GameSquare's 2025 accounts: US$45 million of revenue and a positive Q4

The owner of FaZe Esports reported 2025 revenue of US$45.0 million, up from US$27.5 million, and its first quarter of positive adjusted EBITDA, while still posting a net loss.

9 min read
Media Rights

Disney+ and KeSPA widen their deal to more Korean esports in 2026

Disney+ will stream Esports Championships Asia in Jinju, the 2026 LoL KeSPA Cup and the Korean national team's warm-up matches before the Asian Games.

9 min read
Investment

Savvy Games Group agrees to buy Mobile Legends maker Moonton

ByteDance has agreed to sell Moonton, the studio behind Mobile Legends: Bang Bang, to Saudi-owned Savvy Games Group, Bloomberg and Reuters report. No price is officially disclosed.

10 min read
Investment

Invictus Gaming launches WSIG with World Sports Group in 80% deal

Invictus Gaming and World Sports Group have announced a new club, WSIG, and an investment of nearly 80 million CNY. A company created for the deal now holds 80% of the 2018 world champion.

9 min read
Betting

Valve answers New York's gambling suit as a class action is filed

Valve has published its reply to New York's loot box lawsuit, saying its mystery boxes are not gambling. A proposed class action on the same ground was filed in Washington on March 9.

9 min read
Betting

Kalshi files esports player-stat contracts with the CFTC, bars insiders

A self-certification filed on March 6 sets how esports player-statistic contracts are settled from official data and lists the players, staff and officials barred from trading them.

9 min read
Sponsorships

LCK adds Gillette as a partner ahead of its 2026 season

The LCK has signed Gillette as a new partner before its 2026 season starts in April. The brand returns to League of Legends after seven years; terms were not disclosed.

8 min read
Revenue

IEM Krakow 2026 draws over 38,000 fans in its first year out of Katowice

ESL FACEIT Group counts more than 38,000 attendees from over 50 countries at the first IEM Krakow, with a larger arena, sold-out final days and paid signing sessions.

8 min read
Media Rights

Masters Santiago Swiss stage draws 8.53 million hours watched

Esports Charts counted more than 8.53 million hours watched in the Masters Santiago Swiss stage, led by NRG against Paper Rex and by French co-streams for Gentle Mates.

9 min read