Revenue
How teams, organizers and publishers make money, and what their published accounts show.
Karmine Corp say the yearly cost of their LEC slot is behind them
Co-founder Kameto said on stream that Karmine Corp no longer have 5 million euros to find each year for the LEC slot they bought into in 2023, and can now reinvest.
RevenueReading a UK esports club's accounts at Companies House
What a British private limited company must file at Companies House, why many filings show only a balance sheet, and what changes for small companies from April 2028.
RevenueCrazy Raccoon's last sponsorship ends and the club goes sponsor-free
PC brand GALLERIA announced on August 31 the end of its partnership with Crazy Raccoon, the club's last. Its owner said zero sponsors had been his goal.
RevenueOverActive Media's second-quarter revenue falls 40% to C$5.0 million
OverActive Media, owner of Movistar KOI and Toronto KOI, reported second-quarter revenue of C$5.0 million against C$8.4 million, costs down 17% and C$2.2 million of cash at June 30.
RevenueIESF says it is debt-free with no 2026 championship scheduled yet
IESF says it has settled every outstanding obligation, without giving amounts, creditors or accounts, while its events list showed no IESF competition scheduled for 2026 that day.
RevenueMotorsport Games books its first esports revenue since 2023
The maker of Le Mans Ultimate reported US$36,277 of esports revenue for April to June 2026, at a loss, and again plans a Le Mans Virtual Series season to start this year.
RevenueGameSquare, owner of FaZe Esports, reports Q2 revenue up 137%
GameSquare Holdings reported second-quarter 2026 revenue of US$18.5 million against US$7.8 million a year earlier, a 49.0% gross margin and a positive adjusted EBITDA of US$1.0 million.
RevenueNinjas in Pyjamas owner NIP Group regains its Nasdaq compliance
NIP Group, parent of Ninjas in Pyjamas, said Nasdaq confirmed on July 21 that its shares again meet the US$1.00 minimum bid rule, two months before a September 21 deadline.
RevenueWhy some French esports clubs' accounts stay private
How French companies approve and file their annual accounts at the commercial court registry, and how micro and small companies can keep them, or their income statement, off the public record.
RevenueAdjusted EBITDA in esports company results: what it leaves out
Listed owners of esports teams lead their results with adjusted EBITDA. What the measure counts, what each company removes from it, and how to read the table that links it to the net loss.
RevenueListed esports companies: where NIP, OverActive and GameSquare earn
The owners of Ninjas in Pyjamas, Movistar KOI and FaZe Clan publish their accounts. How each one groups its revenue, and where the income of its teams sits in it.
RevenueRocket League team items: how the RLCS Shop and bundles pay teams
From the 2019 Esports Shop and its 30% share for organizations to the RLCS Shop and the Paris Major Bundle: how Rocket League turns cosmetic items into team income.
RevenueFaZe owner GameSquare nearly doubles sales in first quarter of 2026
GameSquare Holdings, the listed owner of FaZe Clan, reported first-quarter 2026 revenue of US$14.5 million, up 95.0%, and a net loss from continuing operations of US$17.6 million.
RevenueOverActive Media posts record 2025 revenue and a C$11.4 million loss
OverActive Media, owner of Movistar KOI and Toronto KOI, reported 2025 revenue of C$28.5 million, up 5%, and a net loss of C$11.4 million against C$0.6 million in 2024.
RevenueLeague of Legends: how Riot's Global Revenue Pool pays the teams
Since 2024, LCK, LCS and LEC teams receive a fixed stipend and a share of a pool of digital esports sales. How the pool is filled, how it is split and what Riot keeps private.
RevenueGameSquare's 2025 accounts: US$45 million of revenue and a positive Q4
The owner of FaZe Esports reported 2025 revenue of US$45.0 million, up from US$27.5 million, and its first quarter of positive adjusted EBITDA, while still posting a net loss.
RevenueIEM Krakow 2026 draws over 38,000 fans in its first year out of Katowice
ESL FACEIT Group counts more than 38,000 attendees from over 50 countries at the first IEM Krakow, with a larger arena, sold-out final days and paid signing sessions.
RevenueVCT 2026 Season Capsule goes on sale with an equal split for teams
Riot Games has unveiled the 2026 VCT Season Capsule, on sale in Valorant from February 19, with its revenue split equally across the teams of the circuit.
RevenueKrafton reports record 2025 revenue and a KRW 1 trillion return plan
The publisher of PUBG posted record annual revenue of KRW 3.3266 trillion in 2025, while profit fell and it set out at least KRW 1 trillion in dividends and buybacks.