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At the biggest Rainbow Six Siege tournaments, the official broadcast is not the only place to watch. Dozens of streamers show the same matches on their own channels, with their own voice over them. That practice is called co-streaming: a creator broadcasts the tournament feed live on their own channel, adding their own commentary, reactions and community around it. At the Six Invitational 2026, the game's world championship, Ubisoft's list of official co-streamers ran to 152 entries.
Co-streaming Rainbow Six Siege esports is not open to anyone with a camera. Ubisoft, the publisher of the game and the owner of its esports circuit, sets the conditions on a dedicated page of its esports site, last updated on June 5, 2026, and the route runs through one gate: its Creator Program, the publisher's program for content creators across its games. This guide explains who can get through that gate, how the application and the review work, what a co-streamer receives once accepted, how drops fit in, and where co-streams sit in the 2026 season.
Ubisoft's co-streaming page for Rainbow Six Siege esports, last updated June 5, 2026.
What a co-stream of Rainbow Six esports is
Every official match is produced once, by the circuit. Ubisoft states on its co-streaming page that all matches are broadcast live on its main channel, and that co-streamers use a clean feed to rebroadcast them. That main broadcast is the reference version of every match, whatever channel a viewer watches it on.
A co-stream sits beside it, not in its place. The creator takes the official pictures and puts them on their own channel, usually with their own voice and face added. Viewers who prefer that creator's style, language or company watch the match there. The match is the same; the conversation around it is different.
Related readWho is on a CS2 broadcast: hosts, analysts, casters and sidelineThat is why the publisher keeps a list. Every official co-streamer carries pictures that Ubisoft produces, and the rules on its page decide who receives them, through which channel and on what timetable.
The first gate: the Ubisoft Creator Program
The co-streaming page opens with the condition that governs everything else. "You must first be accepted into the Ubisoft Creator Program to co-stream for R6esports," Ubisoft writes. There is no separate co-streaming application: admission to the program comes first, and co-streaming is one of the activities a member can then take part in.
Admission rests on three conditions, all published on the same page. The first is age: a creator must be at least 18 years old. The second is conduct: a creator must agree to Ubisoft's Code of Conduct. The third is audience, and it is the only one expressed in numbers.
The age line is absolute. A creator under 18 cannot become an official co-streamer of Rainbow Six esports through this route, whatever the size of their channel.
The three audience thresholds
On audience, Ubisoft does not ask for one number but offers three. A creator must meet at least one of them. Two are measured over the last 90 days, the third is a plain follower count.
| Criterion | Threshold | Period |
|---|---|---|
| Average views per video | 3,000 or more | Last 90 days |
| Average concurrent viewers | 20 or more | Last 90 days |
| Followers on other social platforms | 2,000 or more | No period stated |
Ubisoft's co-streaming page for Rainbow Six Siege esports, last updated June 5, 2026.
Each threshold fits a different kind of creator. Average views per video measures recorded content, the work of a creator who publishes videos rather than long live sessions. Average concurrent viewers measures live streaming: it counts how many people are watching at the same moment during a stream, averaged over time. A follower count on other social platforms covers a creator whose audience lives mostly outside their streaming channel.
Related readCS2 talent lists for PGL Bucharest, IEM Rio and BLAST Rivals 2026The 90-day window means the numbers are recent ones. A channel that was large a year ago and quiet since is measured on its last three months, not on its history, for the two criteria that carry a period.
Meeting one of these criteria is necessary, but it is not enough. Ubisoft adds a note under the list: meeting the channel criteria does not guarantee acceptance into the program, which also depends on other factors set out on the Creator Program's own page. The thresholds open the door to a review; they do not decide it.
Applying and the review
The application goes through the Creator Program's own page. A creator signs in there with a Ubisoft Connect account, the publisher's own account system, and submits a request.
Then comes the wait. According to Ubisoft, it takes a few weeks for an application to be reviewed after it is submitted, and the decision arrives by email. The page gives no shorter route and no fixed number of days.
That delay has a practical consequence. A creator who wants to co-stream a given event cannot apply the week before and expect to be ready: the review alone takes weeks, and, as the next steps show, access to the broadcast feed requires a further verification once the creator has joined a campaign.
The co-streaming page itself names the thresholds, the age line and the Code of Conduct. The other factors are left to the Creator Program's page, and the outcome rests on the review of each application.
Related readEsports Foundation opens a US$2 million Creator Program for EWC and ENCFrom acceptance to the Discord server
Acceptance into the program does not by itself give access to the matches. Ubisoft describes three steps, each of which has to be completed in order.
- Join the Creator ProgramApply with a Ubisoft Connect account and wait a few weeks for the decision by email.
- Accept the co-streaming activationFind it in the Campaign section of the program dashboard and accept it to receive a Discord invite link.
- Access the clean feed and go liveJoin the Discord server, complete verification and use the feed shared there a few hours before each day's first match.
The second step is where co-streaming becomes concrete. A member's dashboard in the program has a Campaign section, and the co-streaming activation appears there, to be accepted like any other campaign. Accepting it produces an invite link to a Discord server, the chat and community platform that Ubisoft uses to coordinate its co-streamers.
One setting decides whether a creator sees Rainbow Six opportunities at all. Ubisoft asks members to add Rainbow Six to their favorite franchises, in the settings of their program account. The favorite franchises tell the program which of the publisher's series a creator wants to be offered opportunities for.
Match day and the clean feed
The core of a co-stream is the clean feed: a version of the tournament pictures prepared for co-streamers, on which they build their own stream. Ubisoft says a clean feed will be shared for use in co-streams on the Discord server.
Timing is part of the arrangement. According to the page, the clean feed is typically available a few hours before the first match of the day.
Access to the server itself depends on a check. Ubisoft says the verification process may take up to one week, and that every verified user will gain access before the competition begins. Read together with the few weeks of the program review, that sets the order of a first co-stream: program acceptance, then the campaign, then verification on the server, and only then the matches.
Related readEsports World Cup names its CS2 main-stage talent for ParisDrops and linked accounts
Drops are rewards that a viewer earns by watching a stream, delivered to their game account. On Twitch, the live streaming platform, they depend on the viewer having linked their Twitch account to their game account. For a co-streamer, carrying drops means viewers can earn them on that channel as they would on the official one.
Drops are offered campaign by campaign, not for every event
Ubisoft's co-streaming page says Twitch drops are not offered for every campaign. When a campaign does include them, the details are given inside that campaign.
The Six Invitational 2026, the game's world championship played in Paris in February, shows how drops worked when they were offered. Ubisoft's event guide, published on January 28, 2026, said Twitch Drops would be available on the official Rainbow Six channels and on official co-streamers throughout the event. To receive them, a viewer had to register on Ubisoft's drops registration site, link their Twitch account to their Ubisoft account and activate the Drops feature. Ubisoft asked viewers to make sure their accounts were linked before starting to watch.
Drops were not the only viewing reward of that event. The same guide said that watching the reveal of the Year 11 roadmap, the plan for the game's eleventh year, live on February 15 on the official or watch party channels would unlock an exclusive rare charm, a cosmetic item for the game. Fans at the venue received a charm card to redeem online for in-game items, and correct predictions on the circuit's prediction game earned further in-game rewards. Of these, only the drops were tied in the guide to the official co-streamers: the charm went to viewers of the official and watch party channels.
What an official list looks like: the Six Invitational 2026
The Six Invitational 2026 gives the clearest picture of the program's scale at a top event. Ubisoft published its list of official co-streamers on February 4, 2026, two days after the tournament began. The list was split in two: 35 entries for on-site co-streamers, who streamed from the event in Paris, and 117 entries for remote co-streamers, who streamed from their own setups.
Related readESL names 17 broadcast talent for the IEM Cologne Major 2026The two lists overlap. Some creators, Beaulo among them, appear on both, while others, such as Jynxzi, are on the remote list only. The total of 152 is therefore a count of entries, not of different people.
Most remote entries point to a Twitch channel, and one to a YouTube channel. The page sent viewers to Ubisoft's official Twitch and YouTube channels, and the publisher told viewers to check each creator's own social channels for their streaming schedule: each creator kept their own. The same page repeated the drops rule for viewers: the rewards could be earned by watching either the official channels or the listed co-streamers, provided the accounts were linked before the stream started.
The event gave co-streamers a long schedule to carry. According to the event guide, 20 teams played in four groups of five. The group stage ran from February 2 to 6 and the playoffs from February 8 to 11, both closed to the public, before the finals from February 13 to 15 at the Adidas Arena in Paris, the only phase open to spectators. The grand final was a best-of-five, a series won by the first team to take three maps.
| Language | Platforms |
|---|---|
| English | Twitch (two channels), YouTube, TikTok, Steam |
| French, Spanish, Portuguese | Twitch, YouTube |
| Japanese, Arabic | Twitch, YouTube |
| German | Twitch |
| Chinese | Bilibili, Douyin, Kuaishou, Huya, Douyu |
Ubisoft, Six Invitational 2026 event guide, January 28, 2026.
The guide labels the two English Twitch channels stream A and stream B, and the Chinese broadcast used none of the platforms the other languages shared. A co-streamer working in a language outside the table, or on a platform outside it, was adding a version of the event that the official offer did not carry.
Related readLCP names 60 co-streamers in ten languages for Split 3 of 2026Co-streams added to that official offer rather than replacing it. The event guide also announced online watch parties, streams in which selected creators gather viewers around the matches, with the names to be published on the circuit's official account on X.
Community streams below the top tier
Below the international events, Ubisoft uses community streams in another way. Its announcement of the EML Challenger Circuit 2026, published on March 2, 2026, covers a circuit for teams of Europe, the Middle East and North Africa whose best performers position themselves for promotion to the regional league.
There, the official broadcast does not start at the first round. For the circuit's first tournament, the R6 North Rainbow Rumble, Ubisoft said the group and playoff phases would be broadcast on the official Rainbow Six channels on Twitch. For the qualifier stages, the earlier rounds of each tournament, the publisher wrote that community streams would be encouraged and promoted instead.
The same announcement went further. Ubisoft said it would also support watch parties and community streams in other languages for all phases, and that applications for this would open at a later date. In the qualifiers, community streams are the coverage the publisher says it will promote, before the official channels take over from the group stage.
Where co-streams fit in the 2026 season
A co-stream follows the circuit's calendar. Ubisoft set out the 2026 calendar in December 2025, as The Esports Advocate reported on December 17, 2025. The international events and the regional stages alternate through the year.
| When | Competition | Note |
|---|---|---|
| February to March | Challenger Series | One format for all regions |
| April | Season Kickoff | Early SI points |
| May | First Major | Major |
| June to July | Regional stage | All regions |
| Around August | Esports World Cup | Mid-season event |
| September to October | Regional stage | All regions |
| November | Second Major | Major |
Ubisoft's 2026 roadmap as reported by The Esports Advocate, December 17, 2025.
The Majors are the large international tournaments of the season, two of them, in May and November. SI points, short for Six Invitational points, are earned through placements across the calendar and count toward qualification for the next world championship.
Related readLeague of Legends community events: Riot's rules for creatorsThe Esports World Cup has a particular place in that calendar. Ubisoft made it the mid-season competition of the circuit for 2026. According to The Esports Advocate's report, the event does not award SI points across all placements, but its winner becomes the first team of the season to qualify directly for the Six Invitational.
That event runs on another organizer's terms. The Esports World Cup 2026 is played in Paris, at the Paris Expo Porte de Versailles, from July 6 to August 23, according to the Esports Foundation, which runs it. On June 11, 2026, the Foundation opened applications for its own Creator Program, with US$2 million in rewards and a target of 5,000 creators, after 3,500 co-streamers in 2025. It is a separate program from Ubisoft's: creators must be approved by the Foundation, and the program is built around whole events rather than one title, the Esports World Cup with its 25 tournaments in 24 games and the first Esports Nations Cup, set for Riyadh in November.
Its mechanics also differ. According to the Foundation, creators co-stream the tournaments, complete missions and climb leaderboards to progress through a Battle Pass, a tiered track of rewards, which unlocks prizes for them and their communities: gift cards, gear, consoles, streaming-platform perks and invitations to the events. The Foundation names Twitch, YouTube, Bilibili, Huya and CHZZK among the platforms it covers. Ubisoft's own page, by contrast, describes access to the feed and, for some campaigns, drops for viewers.
What depends on the case
The published rules cover the gate, the steps and the feed. Much of the rest depends on the creator and on the campaign.
Admission depends on the review: a creator who meets one threshold may still be refused, and the page gives no list of reasons. Drops depend on the campaign, since Ubisoft offers them for some and not others. Access to a given event depends on timing, because the program review takes weeks and the server verification can add a week more. And a co-stream at an event run by another organizer, such as the Esports World Cup, depends on that organizer's own program as well.
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