Esports has turned into a soft power contest, not just a pastime. Big tournaments now sell a country's image, pull in tourists, and signal that capital and talent are welcome. In the Gulf, that puts the UAE and Saudi Arabia in a visible race for attention, teams, studios, and long-term jobs.
The stakes are simple: who hosts the biggest events, who attracts the best teams, and who builds the strongest gaming economy people want to move into. Saudi Arabia is betting on spectacle and scale, led by Riyadh's Esports World Cup (a marathon summer schedule with a $75 million prize pool in 2026) and the Qiddiya Gaming and Esports District, plus high-profile talk of Olympics-linked esports ambitions.
The UAE is taking a different route, building the pipes and platforms. Abu Dhabi's planned $1 billion esports island, Dubai's gaming festivals and hubs, and pro-talent policies (from visas to education pathways) aim to make gaming a durable industry, not just a headline. This comparison breaks down what each strategy buys, and what it still can't.
Soft power is the quiet kind of influence. It shows up when people want to visit your country, work with your companies, or copy your playbook because the vibe feels modern, open, and worth their time. Esports fits this perfectly because it travels through streams, highlight clips, and creator culture, not embassies.
Governments care because esports turns attention into outcomes. A tournament week can fill hotels, sell flight seats, and put a skyline on millions of screens. Meanwhile, the less visible work, training locals, licensing studios, building leagues, makes the whole story credible. That mix of spectacle and substance is why the UAE and Saudi Arabia keep investing, and why global publishers and teams keep watching.
Esports is built for headlines. A single mega-event can generate the same media mechanics as a major football final: opening ceremonies, celebrity appearances, brand activations, and packed arenas. The difference is distribution. Traditional sports peaks on broadcast. Esports lives across Twitch, YouTube, TikTok, X, and team channels, then reappears as memes, clips, and reaction videos for weeks.
That matters for national image because perception forms through repetition. You don't need every viewer to remember the tournament name. You need them to remember the city looked fun, safe, and easy to navigate, and that the crowd felt global. Even a quick clip can do the job if it shows three things at once: production quality, crowd energy, and a place people recognize.
The Gulf understands this. Riyadh's Esports World Cup format, spread across weeks, creates a steady drumbeat of moments instead of one weekend spike. Dubai's festival model does something similar, but with a more consumer-facing feel: expos, workshops, family programming, and business meetups layered into the same calendar. Abu Dhabi's long-term projects signal that the story continues after the final match ends.
Still, soft power isn't only about applause. It's about what that attention pulls in next.
Tourism is the first obvious conversion. Esports fans travel differently from many traditional sports crowds. They often travel in groups, they care about internet quality and convenience, and they build their itineraries around side events like fan meetups, merch drops, and creator parties. If they like the experience, they come back, sometimes with friends who don't even follow the game.
That has a knock-on effect on airlines and stopovers. When a city becomes a "known quantity" for big esports events, it gains a new reason to be a layover people choose on purpose. A long connection turns into a short trip, then into a longer vacation later. For hubs with strong carriers and dense route maps, esports becomes another reason to keep seats full outside the usual peaks.
Business travel follows close behind, especially because esports brings two crowds at once:
That second group is where image turns into investment. A city that repeatedly hosts well-run tournaments starts to feel like a safe place to build. The conversation shifts from "Can they pull this off?" to "How do we open an office here, and who do we hire first?"
There's also a subtle geopolitical angle that doesn't need grand language to be real. The center of gravity in esports visibility has been shifting East for years, because audiences, capital, and event calendars increasingly cluster across Asia and the Middle East. When Gulf cities host long, high-profile circuits, they become regular stops in the global schedule, not side quests. For fans, that normalizes the region. For executives, it changes what "global" looks like in a spreadsheet.
A good esports week is also a content factory for cultural cues. Broadcasters talk about local food, landmarks, and neighborhoods between matches. Teams film travel vlogs. Creators do street interviews. Even the smallest detail, the arena layout, the signage language, the fan behavior, becomes part of the country's exported image.
If traditional soft power is a glossy brochure, esports soft power is a group chat that never sleeps. People trust what feels lived-in, not what feels staged.
The risk is that the image can backfire if the experience feels too controlled or too corporate. Fans notice when everything looks perfect but nothing feels authentic. That's why governments that want the benefits of esports tend to invest in the boring stuff too: transport flow, venue ops, visa processes, and reliable telecoms. A thousand tiny frictions can erase a million-view highlight.
Mega-events build awareness fast. Skills and jobs build reputation slowly, which is why they often matter more in the long run. When a country becomes known as a place where esports careers are real, not just a weekend spectacle, it earns a different kind of respect. Players take it seriously. Teams relocate staff. Publishers take meetings. Parents stop calling gaming a waste of time.
This is where governments see esports as workforce policy wearing a headset.
A modern esports ecosystem needs far more than pro players. In practice, most jobs sit around the competition, not in it. That's good news for national strategies, because it means esports can feed into broader creative and tech goals: media, software, live events, tourism services, and youth training.
Here's what credible capacity looks like on the ground:
When training programs cover these tracks, they reduce the need to import labor for every event. That is a soft power move disguised as a hiring plan. It tells global partners, "We can host at scale because we built the capability, not because we rented it."
Saudi Arabia's approach, tied to Vision 2030, places esports inside a wider push to grow entertainment and jobs. The Esports World Cup ecosystem and related programs have made Riyadh a recurring meeting point for teams and organizers. At the same time, large developments like Qiddiya signal a physical commitment to gaming as a permanent sector, not a touring circus.
The UAE's pitch often reads as infrastructure-first. Abu Dhabi's planned esports island concept points to a cluster model: training, education, and commercial space designed to keep talent in-country. Dubai's ecosystem strategy adds a strong events layer, with long-running festivals and business programming that make it easier for outsiders to justify a trip as both work and play.
The soft power upside of this job focus shows up in three ways.
First, it changes the export story. A country that can point to local casters, local production teams, and locally run leagues looks like a contributor to global esports, not just a host. That's a different narrative than "we paid for a big prize pool." Fans care about that distinction more than sponsors do, and fans are the ones who decide whether the vibe feels earned.
Second, it creates founder gravity. Startups appear where there are contracts and recurring customers. If a region hosts multiple tournaments a year, then agencies, merch printers, software vendors, and venue tech providers can predict demand. That predictability matters, because founders need a reason to take the risk.
Third, it makes local leagues meaningful. Local circuits do not need massive viewership to be valuable. They are training grounds for staff and a pathway for players. They also create community identity, the part of esports that isn't for tourists. When local leagues thrive, they give the whole ecosystem an everyday rhythm, scrims, qualifiers, school tournaments, weekend LANs, and creator events.
A government that wants esports soft power should care about game design and development too, even if it takes longer to pay off. Building games, tools, and creative IP gives a country cultural exports that live year-round. It also lowers reputational risk. Hosting tournaments says, "We can stage a show." Shipping games says, "We can make culture people choose."
There is also a practical reason policymakers like skills-based esports programs: they map cleanly onto education and employment metrics. Training a broadcast operator looks like training a TV operator. Teaching shoutcasting builds communication skills. Running tournaments teaches budgeting and project management. Even when graduates don't stay in esports, the skills transfer into media, hospitality, and tech.
That transfer is part of why the soft power return can last longer than the event cycle. When the world sees locals running the show, it signals competency. Competency is persuasive, and it travels.
Esports runs on trust, and trust is fragile. Fans want better events and bigger prize pools, but they also worry about what comes with large checks. Those concerns are not unique to the Gulf. They show up anywhere a scene grows fast, especially when a small number of backers can shape the calendar.
The worries tend to cluster in a few predictable areas.
Over-commercialization is the first. Fans tolerate sponsors. They don't tolerate feeling like the broadcast exists only to sell them something. When events chase mainstream attention too hard, they can sand down the parts communities love: in-jokes, grassroots formats, and the messy creativity that made the game popular.
Ownership concentration is the second. If one group funds many teams, events, or partner programs, viewers start to ask uncomfortable questions mid-scroll: Who sets the rules? Who gets invited? Who gets protected when there's conflict? Esports already struggles with fragmented governance. Heavy consolidation can make that worse, even if the money improves production.
Reputation debates also shape perception, sometimes more than organizers expect. When a government becomes a central sponsor of esports, the event stops being "just a tournament" in the public mind. It becomes a symbol. That can attract new fans who like the ambition, but it can also trigger skepticism from people who think sports and politics should stay separate.
At the same time, it's too simple to treat investment as automatically negative. Many esports scenes have long complained about underfunding, unstable leagues, and poor player welfare. When deep-pocketed organizers bring better scheduling, stronger venues, and serious operational standards, players and teams benefit. Viewers benefit too, because the show looks better and the competition becomes easier to follow.
So what earns trust in practice?
That last point matters because esports is global by habit. Most fans grew up with majors across North America, Europe, and Asia, and they don't want a zero-sum shift. When organizers commit to a healthier global circuit, with space for established tournaments and regional leagues, skepticism tends to soften.
Trust also depends on how "control" shows up day to day. Fans rarely read policy papers. They judge with their eyes. Are broadcasts accessible? Do casters speak freely? Do teams feel safe calling out issues? Do creators get pushed into bland content? Those signals travel faster than press releases.
A practical way to think about it is this: money can buy attention, but it can't buy belonging. Belonging has to be earned through repeated, fair experiences. The Gulf's advantage is that it can fund both the spotlight and the scaffolding. The test is whether it keeps enough of esports weirdness intact for fans to keep caring.
The fastest way to lose goodwill is to treat esports fans like a passive audience. They behave more like co-owners, because community is part of the product.
For governments, the balancing act is straightforward to describe and hard to execute: support growth without smothering the scene. If they get it right, the soft power payoff looks less like a one-time media burst and more like a steady, familiar presence on the global calendar, one that people actually look forward to.
Saudi Arabia's playbook reads like a studio tentpole release. Spend big on one global blockbuster, then buy the production pipeline so the sequel ships on time, every year. Riyadh's approach is less about winning a single weekend of headlines and more about owning the calendar, the formats, and the relationships that keep teams and sponsors coming back.
That strategy has a clear advantage in soft power terms. When fans see the same city host the same "must-watch" circuit every summer, it starts to feel inevitable, like a Champions League final or a Grand Slam stop. The question isn't whether people will tune in, it's what else Riyadh can attach to that attention once it arrives.
If you want one symbol of Saudi Arabia's esports ambition, it's the Esports World Cup (EWC). The event is designed as a long, multi-title season, not a single tournament. That structure matters because it turns Riyadh into a recurring home base for teams, creators, and brands across weeks, not days.
The 2025 performance metrics help explain why EWC has become a gravitational pull:
Those aren't niche numbers. They are "mainstream attention" numbers, the kind that make global sponsors more comfortable, and make publishers more willing to cooperate, even if they keep their own leagues elsewhere.
Money is the other headline. The Esports World Cup's prize pool grows to $75 million for 2026, up from $71.5 million in 2025. The growth is important, but the consistency is the bigger signal. In esports, teams plan travel and bootcamps around predictable payouts. Sponsors plan campaigns around predictable peaks. Media companies plan coverage around predictable storylines. A mega-event that repeats on schedule becomes a fixed point, like a lighthouse that helps everyone navigate a messy global calendar.
So why can one mega-event pull so much, year after year?
First, it offers efficient reach. A sponsor can show up once and still touch fans of shooters, MOBAs, fighters, and mobile titles. That reduces the need to negotiate scattered deals across dozens of small events. Next, it creates repeatable inventory for partners. Brands want the same things each time: stage signage, jersey placement, creator integrations, hospitality, and retail activations. A stable mega-event makes those packages easier to sell and easier to renew.
It also attracts teams for a simple reason: time equals opportunity. A multi-week festival gives orgs more chances to compete, film content, meet partners, and recruit talent. Even teams that don't win can leave with sponsor deliverables and new fans. For many organizations, that's the difference between "worth the trip" and "nice idea."
A single mega-event works when it feels less like a tournament and more like a season-ending marketplace, where competition, content, and business deals happen in the same building.
There's a media angle too. Editors like predictable story arcs. A long event creates daily story hooks: upsets, roster moves, format debates, and regional rivalries. That steady flow can keep Riyadh in the global esports news cycle for weeks, which is exactly the soft power effect Saudi Arabia is paying for.
Hosting the world is step one. Step two is making sure the world has to work through your infrastructure. That's where Saudi Arabia's ownership strategy becomes clearer, mainly through Savvy Games Group, backed by the Public Investment Fund.
Savvy's moves signal a push to control key choke points across esports and gaming:
The simplest way to think about this is vertical integration. Instead of renting attention, Saudi Arabia is trying to own more of the supply chain that produces it. That includes:
That's why the strategy is about shaping the business, not just staging the show. If EWC is the billboard, then the acquisitions are the printing press.
This also explains the interest in studio and development deals. Some elements are public, others are less clear in the open record. For example, Savvy owns Steer Studios in Riyadh, and Saudi-linked initiatives have talked openly about growing local game creation as part of Vision 2030. In practice, studio deals do three things for a national strategy:
You'll also hear discussion around framework-style partnerships with regional studios, sometimes referenced in connection with names like Loom Games. Public details on a specific Loom Games acquisition or finalized agreement aren't established in widely available reporting, so the safe takeaway is the structural intent: Saudi capital wants development capacity and publishing influence, not only event rights.
Meanwhile, the broader ecosystem work continues. A January 2026 deal with NEOM was framed around helping game startups grow, another sign that Saudi Arabia wants a pipeline from small teams to scalable businesses. Put those pieces together and the message to the global industry is blunt: if you want access to the region's biggest stage and its biggest checkbook, Saudi Arabia wants a hand on the steering wheel.
Mega-events create spikes. Real ecosystems need a heartbeat. That's the logic behind Qiddiya's Gaming and Esports District, which is built to turn esports into a place you can visit any week of the year.
The scale is hard to miss, even in simple terms. The plan includes:
Those numbers matter because venue capacity is a constraint in global esports. Many major events still live in convention centers or rented arenas designed for other sports. Purpose-built esports venues change what organizers can do. They can standardize stage rigs, practice rooms, broadcast control rooms, and fan activations, then keep them installed instead of rebuilding every event.
Year-round foot traffic is the other prize. Saudi Arabia doesn't just want fans to fly in for finals weekend. It wants an entertainment district that keeps people spending on hotels, food, retail, and experiences between headline events. Think of it like building a theme park for competitive gaming, one where the "rides" are tournaments, creator meetups, museum-style attractions, team stores, and training facilities.
Here's why that helps Saudi Arabia host repeatedly, without fatigue:
First, it reduces friction for event operators. If you can host multiple events in the same complex, you don't start from scratch each time. Costs drop, quality rises, and schedules become easier to lock in early.
Second, it gives teams a reason to stay longer. Bootcamps, scrims, content shoots, sponsor meetings, and community events all become easier when the infrastructure is permanent. That can turn a one-off trip into a seasonal migration.
Third, it sells a broader tourism story. A dedicated district lets Saudi Arabia market esports as part of a larger travel itinerary, not a single ticketed night. Families and casual visitors might not care about a grand final, but they will care about interactive attractions and festival energy.
The ambition, put plainly, is to make Saudi Arabia a place where esports lives, not a place it visits. That's a bigger soft power bet than any prize pool, because it tries to shift habits. When a city becomes a default meetup point for the industry, relationships form there, and those relationships tend to renew themselves.
Mass viewership is powerful, but legitimacy often comes from institutions that non-fans already trust. Saudi Arabia has tried to tap that effect in two ways: Olympic-linked esports ambitions and the fighting game community's most famous tournament brand.
Start with the Olympic angle, which has been messy. In July 2024, Saudi Arabia and the International Olympic Committee agreed to a 12-year partnership to host an Olympic Esports Games in Riyadh. The first edition was initially tied to 2025, then reports pushed it to 2027. However, that deal later collapsed in October 2025, with reporting pointing to disagreements on game selection (the IOC favored non-violent, sports-style titles), governance issues, and competing visions for what "Olympic esports" should mean.
Even with the partnership canceled, the attempted alignment tells you what Saudi Arabia was buying: a shortcut to mainstream acceptance. The Olympic brand reaches parents, educators, and traditional sports leaders who don't watch Twitch. It also signals "this is a real institution," which matters when a country wants esports to feel like culture, not only entertainment.
Then there's the fighting game move, which is clearer and completed. On February 17, 2026, a Qiddiya-owned group (RTS) acquired full ownership of Evo, the world's best-known fighting game tournament. The ownership story had already been in motion, with shared stakes involving other partners. The key point now is control, while the events themselves remain global.
Evo's public stance has been continuity. The tournament has said the leadership team stays in place, and the circuit still runs major events in established markets, including Evo Japan (May 2026), the main U.S. event (June 2026), and Evo France (October 2026).
That combination, ownership without immediate relocation, is strategic. It reduces backlash risk while still giving Saudi Arabia a powerful asset. Evo carries credibility that can't be manufactured with money alone, because the fighting game community values history, grassroots culture, and in-person energy. Buy Evo, and you don't just buy a tournament. You buy a brand that already means something to millions of players.
It also broadens reach beyond the usual esports fan profile. Fighting games bring in:
So even if Olympic plans hit turbulence, Evo provides another route to legitimacy. It's legitimacy by tradition, not by committee.
Saudi Arabia's biggest soft power swing isn't only "look at our prize pool." It's "we can buy, build, and run the institutions people already plan their year around."
Put it all together and the strategy looks consistent. EWC pulls the world in. Savvy and its assets keep the world connected to Saudi-run infrastructure. Qiddiya tries to make the connection permanent. Meanwhile, brands like Evo help the project land with people who don't care about a battle royale final, but do care about cultural institutions that feel real.
The UAE isn't trying to win the esports race with one giant summer moment. Its pitch is more like building an airport, not a runway. Create dedicated zones, make business setup predictable, train local crews, and then host events that keep returning because the basics work.
That approach matters in a soft power contest. When teams and publishers choose where to travel, they look past the prize pool. They ask practical questions in the first meeting: Can we move people in quickly, can we rehearse a show without chaos, and can we keep staff based here between events? The UAE's strategy tries to answer all three, using Abu Dhabi for infrastructure and Dubai for volume, commerce, and calendars.
The UAE's advantage is repeatability. When an event runs smoothly twice, the third booking gets much easier.
Calling something an "esports island" is a signal, not just a branding line. It tells the market there will be a dedicated zone where esports companies can sit near venues, training spaces, and support services, instead of scattering across a city and rebuilding the same relationships every time a tournament comes through.
Abu Dhabi's planned $1 billion Esports Island concept is meant to do that clustering. In practical terms, a dedicated esports zone tends to bundle the pieces that organizers always end up chasing at the last minute:
Even when not every piece is finished on day one, the intent helps. Why? Because it lets teams and studios plan with a map in mind. That reduces the "we'll figure it out when we land" problem that still hits many emerging event markets.
Investment offices and partnerships also matter because esports is a relationship business. A city can have great venues and still lose bids if the commercial side feels slow. Abu Dhabi's broader approach, often routed through ecosystem builders and investment channels, is designed to shorten the time between first conversation and signed contract. For a global org, that can mean fewer unknowns around:
Entity setup and contracting. Teams need clean invoicing, bank accounts, and clear rules on how they can operate locally.
Facilities and vendors. Tournament organizers need a bench of trusted riggers, broadcast crew, stage managers, and network staff who already know the buildings.
Longer-term presence. A studio or org will consider hiring locally only if they believe events and projects will repeat.
So what does this buy Abu Dhabi in the soft power race? Speed and confidence. A tournament planner who believes the city can deliver a show on schedule is more likely to bring a second event. A team that enjoys a smooth bootcamp is more likely to relocate support staff. Over time, those small decisions compound into a reputation that money alone can't buy.
Just as important, the cluster idea helps the UAE sell a "base layer" story. Saudi Arabia often wins the loudest headlines. Abu Dhabi is trying to win the day-to-day decisions that make esports stick.
Dubai's esports identity is less about a single mega-project and more about a familiar promise: easy access, strong connectivity, and a calendar you can plan around. For brands and organizers, that's not boring. It's the difference between a great-looking deck and a campaign that actually ships.
The best example is the Dubai Esports and Games Festival (DEF), which runs citywide and concentrates its biggest public and business moments around the Dubai World Trade Centre. Recent festival scheduling has placed the wider run across May 8 to May 24, with major components hosted in Za'abeel Halls 2 and 3 at DWTC. That venue choice fits Dubai's strengths: it's central, it's built for trade shows, and it's easy to reach (including by metro).
This matters because esports sponsors don't only buy a broadcast. They buy a week of content opportunities. Dubai sells an environment where activations feel natural because the city already runs on conferences, brand launches, and international tourism. If you are a non-endemic sponsor, you don't want your first esports investment to feel risky. Dubai's events reduce that risk by behaving like mature business gatherings, while still giving fans a reason to show up.
Dubai's pitch lines up with what global partners tend to want most:
Travel that doesn't drain the team. Direct flight options, reliable hotels, and predictable ground transport sound basic, yet they decide whether a roster arrives fresh or fried.
Connectivity that supports production. For esports, network quality is part of the venue, not an add-on. Dubai's broader infrastructure story helps reassure broadcasters and TOs who've been burned elsewhere.
Sponsor-friendly spaces. Brands need room for booths, creator meetups, hospitality, and merch. A trade center format makes those layouts easier than converting a sports arena every time.
Predictable calendars. A festival window that repeats annually helps agencies and teams book campaigns early, which is when budgets are easiest to secure.
In other words, Dubai is selling something close to "low friction esports." That can sound unromantic, but it's persuasive. A sponsor that can land, film, host clients, and run fan events within a single district is far more likely to renew.
One more point gets overlooked: year-round festivals also build local habits. When fans expect recurring expos, community tournaments, and creator programming, the scene becomes part of weekend life, not a one-off spectacle. That everyday energy is what turns visitors into repeat visitors.
Dubai isn't betting that fans will remember one final. It's betting they'll remember how easy it was to attend, and decide to come back.
Esports hubs don't grow from imported superstars alone. They grow when a place can produce tournament staff, on-camera talent, and a steady pipeline of players who take competition seriously. The UAE has been building that pipeline with a mix of school leagues, training programs, and career tracks that treat esports like a real pathway, not a guilty hobby.
At the entry level, several initiatives aim to normalize structured competition and related skills:
Programs such as GOAT Ecademy (Sharjah) work with schools to build esports clubs and teach skills that sit around competition, like teamwork, communication, and event basics. Meanwhile, school competition formats like the Daigon Esports UAE League show how the UAE is trying to turn esports into something closer to a seasonal sport, with scheduled match days and finals. Other education-style activations, like the Pixoul Gaming Education Program, add a hands-on layer for younger students, including exposure to VR and the idea of esports roles beyond playing.
That "beyond playing" piece is the real story. A healthy esports economy needs a lot of people who never top-frag in their lives. It needs:
The UAE's advantage is that these roles map well onto the country's existing strengths in events, media, and services. A production assistant can move between concerts, conferences, and esports. A camera operator can do sports one week and a tournament the next. That overlap makes it easier to build a workforce faster than markets that start from scratch.
Then there's the question teams always ask early, sometimes before they even ask about prize pools: can we move staff here without chaos? The UAE has pushed talent attraction in the broader gaming economy, including Dubai's efforts under Dubai Gaming 2033, and has promoted visa options connected to gaming and tech work. Public information around esports-specific relocation support is still uneven across programs, yet the direction is clear: reduce "paperwork drag" so international talent can base themselves in the UAE instead of treating it as a fly-in, fly-out stop.
That matters for more than developers. A tournament week needs a small army, and many of those people travel:
Pro players need short-notice entry for bootcamps and qualifiers.
Coaches need longer stays, because systems and routines take weeks.
Casters often bounce between regions, so predictable entry rules reduce booking risk.
Production staff may arrive early for build days and stay late for teardown.
If the UAE can make those moves feel routine, it wins a quiet battle. The easiest place to base talent is the place that lets them focus on work, not paperwork. Over time, that can turn into a competitive edge that doesn't show up on stream, but changes who says "yes" when the next event offer arrives.
Abu Dhabi has also tried to stand apart by hosting formats that feel distinct from standard publisher circuits. The anchor example is Games of the Future 2025, held in Abu Dhabi from December 18 to 23, 2025, with a $5 million total prize pool across 11 competitions. The event's hook is the "phygital" concept, which mixes physical sport and digital competition into a combined result.
Think of it like a decathlon for modern fandom. You might see athletes compete in a real-world segment, then switch into a game segment, with overall scoring deciding the winner. For audiences, it's familiar enough to follow and different enough to talk about. For a host country, it creates a brand story that is not "we copied the major format," which is valuable in a region where Saudi Arabia already owns the biggest spectacle lane.
This kind of event also fits the UAE's broader positioning around tech-forward experiences without forcing fans to learn new jargon. "Phygital" is easy to explain on a broadcast. It also opens doors to sponsors who like fitness, consumer tech, and youth culture, not just endemic gaming brands.
Just as important, the UAE has tried to pair experimentation with clearer guardrails around emerging tech in the wider economy. Esports organizers and sponsors care about this more than they admit in public. If a tournament week includes digital collectibles, token-gated perks, or novel payment flows, brands want to know the rules won't change mid-campaign. The UAE's effort to create clearer frameworks around digital assets and related activity, without turning every event into a crypto pitch, helps reduce that perceived risk.
The soft power angle is subtle but real. Saudi Arabia often sells esports as a global summit. The UAE is also selling competence, the ability to run new formats, host international crowds, and keep the business side predictable. When that works, it doesn't just attract one tournament. It attracts the people who build tournaments for a living.
By 2026, the UAE and Saudi Arabia have stopped competing only on money. They're competing on what that money turns into: headline moments, repeatable business, and the kind of fandom that sticks when the cameras leave. If you want a simple read, Saudi Arabia leads on sheer spectacle, while the UAE sells reliability and a strong "base camp" feel for companies that want to operate year-round.
Still, "winning" depends on the scorecard you care about. Is it about global reach this summer, or about who becomes the easiest place to set up a studio, hire crews, and keep shipping events without drama?
Saudi Arabia owns the big, loud lane in 2026, and it's not close. The Esports World Cup (EWC) in Riyadh runs July 6 to August 23, 2026, which is basically a full summer season, not a single weekend. It's also built to feel unavoidable: 25 tournaments across 24 games, 2,000-plus players, and clubs arriving from 100-plus countries. That structure matters because it turns attention into a habit. Fans do not "catch up" on a seven-week circuit, they schedule their viewing around it.
The money reinforces the same point. EWC's $75 million total prize pool works like a billboard you can't miss, but the more important detail is how it's packaged. There's a Club Championship layer that rewards orgs across multiple titles, with $30 million allocated to the top 24 clubs (and a $7 million top prize). That format invites the biggest brands to bring full rosters, full staff, and full content teams. If you're a sponsor, you don't just get one final. You get a long run of guaranteed deliverables.
That's why the event reads like a global calendar anchor, similar to how a Grand Slam functions in tennis. Even people who don't love every game still tune in because something is always happening. Meanwhile, mainstream outlets and industry press have an easier job covering it because each week hands them fresh storylines.
Saudi Arabia also benefits from the "festival wrapper." EWC sits inside a Riyadh summer entertainment vibe that people associate with Riyadh Season-style programming, big crowds, and a city trying to act like the region's main stage. When you add concerts, fan zones, influencer meetups, and sponsor hospitality, the tournament becomes a tourism product, not just a broadcast.
On Olympics tie-ins, the key point for 2026 is restraint: there's no confirmed formal Olympics link for EWC as of early 2026, even if Saudi Arabia keeps signaling interest in institution-level legitimacy through other channels. That may sound like a small distinction, but it matters for credibility. Sponsors and publishers dislike confusion. A clear headline sells better than a vague promise.
The UAE's event stack is strong, but smaller, and it skews toward festivals and consumer experiences rather than one mega-circuit. Dubai Esports and Games Festival (DEF) is set for May 8 to May 24, 2026, with GameExpo (May 22 to 24) and an industry-facing GameExpo Summit (May 20 to 21). Dubai also has Dubai Games (February 12 to 15, 2026), which is public-facing and built for mass participation. On top of that, there's also a separate June 21 to 25 gaming event planned at Expo City Dubai, which adds more calendar density.
Here's the catch, and it explains the sponsor behavior. The UAE's schedule creates many touchpoints, yet it doesn't currently offer a single, globally dominant prize pool moment that forces the entire esports world to stop and watch. That's why Saudi keeps winning the "guaranteed reach" conversation.
Sponsors chase what feels measurable and repeatable. A mega-event gives them:
The UAE can still win sponsor deals, especially with brands that want premium hospitality and low operational risk. However, in 2026, Saudi Arabia is the easier sell if the sponsor's first question is, "How many people will see this, and how often?"
Spectacle is the fastest soft power currency because it converts attention in real time. Saudi Arabia prints more of it in 2026, while the UAE prints smaller bills more often.
Spectacle grabs the headline, but ecosystems decide who stays after the trophies. This is where the UAE's model makes more sense than many critics admit. Dubai and Abu Dhabi have spent years refining a practical pitch: set up quickly, hire globally, and plug into a service economy that already knows events, media, and international clients.
You can see it in the hub choices. Dubai's DMCC Gaming Centre and legacy media infrastructure, plus Abu Dhabi's twofour54, give studios and esports firms familiar landing zones. These places are not just office space. They're networks: legal, banking, marketing, production, and partnerships that reduce the "first six months of pain" for new entrants. If you've ever watched a tournament scramble for last-minute crew or a studio hunt for contractors, you know how valuable that boring reliability is.
Saudi Arabia, on the other hand, wins on scale of state-backed ambition and vertical control. Through Savvy Games Group and related entities, Saudi capital has pushed deep into the global esports supply chain, including tournament operations via ESL FACEIT Group. That changes the ecosystem argument because it's not just "come open an office." It's closer to, "If you want to compete at the center of gravity, you will work through systems we influence."
In 2026, Saudi's ecosystem advantage looks like this:
Yet ownership and funding don't automatically create a healthy startup scene. Entrepreneurs want fair access to contracts, clear rules, and proof that private business can thrive next to government-backed giants. That's one reason the UAE's "ease of doing business" reputation keeps pulling in smaller studios, agencies, and service firms that do not want to fight for oxygen.
A useful way to judge "ecosystem score" is to ask a simple question mid-decision: if the prize pools disappeared tomorrow, which place would still feel like a good base for a gaming company? The UAE's answer is its cluster model and services depth. Saudi's answer is job creation plans and the promise of a giant domestic entertainment economy. Both can work, but they work for different profiles.
Where the UAE can do more, even in 2026, is connecting hubs into a clearer, single narrative. Right now, it can feel like multiple good projects running in parallel. Saudi's story is simpler: Riyadh is the center, EWC is the magnet, and the pipeline is owned or funded at the top.
For staying power, both countries need the same unglamorous engine: a studio and services pipeline that keeps paying people between tournaments. That pipeline usually has three layers, and it's where soft power becomes durable.
First comes production capacity. If a region can crew broadcasts locally, it stops renting competence. That means more local camera operators, observers, replay staff, graphics, stage managers, and broadcast producers working year-round.
Second comes marketing and content services. Brands don't just want logos on stage. They want creators, short-form clips, documentaries, and social teams that understand gaming culture without turning it into a corporate script. Dubai's ad and agency scene can be a quiet advantage here, because the city already sells itself as a global marketing hub.
Third comes analytics and tooling, the part fans rarely see. Tournament organizers and teams rely on performance analysis, audience reporting, anti-cheat coordination, and campaign measurement. If the UAE becomes the place where those vendors cluster, it gains influence even when events happen elsewhere. Saudi can build the same layer, but it tends to tie it to its owned infrastructure, which can be powerful and also politically sensitive in perception.
So who's winning the ecosystem score in 2026? Saudi has the bigger checks and more control of global pipes. The UAE offers a more familiar operating environment for international SMEs and service firms, and that can compound quietly.
If Saudi Arabia is building a capital city for esports, the UAE is building a trade city for esports. Different strengths, different gravity.
If you want a clean symbol of Saudi Arabia's current competitive edge, look at Team Falcons. Falcons are not just a popular Middle East org, they're a proof-of-concept that the region can win at the highest levels and build a brand fans recognize. Their growth story is also the soft power story: a local identity that becomes global content.
Falcons have scaled into a major operation, with reported 200 players across 27 games, a large staff base, and international reach. Their results have matched the build-out. They won the EWC 2025 Club Championship, beating legacy giants, and that kind of win matters beyond prize money. It gives Saudi Arabia something that can't be purchased directly: a credible competitive narrative.
Because what is a "win" in soft power terms? It's not only a trophy. It's a storyline fans repeat without being prompted.
A win becomes soft power when it creates:
That's why Team Falcons matter. They turn Saudi investment from "host of the biggest event" into "home of a team that can beat anyone." If you're trying to shape global perception, that's gold.
The UAE's challenge is different. The UAE has the infrastructure and a long history of hosting sport and entertainment, but it still needs a globally dominant team identity that casual fans can name instantly. It has teams and leagues, and it hosts meaningful events, yet the strongest regional competitive symbol in 2026 is Saudi-branded.
At the same time, both countries share the same structural risk: imported talent can win quickly, but it doesn't automatically build local depth. Every ambitious esports hub runs into the same question, and it shows up early in roster strategy: do you sign stars from Europe and Asia to get immediate results, or do you fund a local academy system that may take years?
You can do both, but you have to be honest about the tradeoff. Imports generate headlines, sponsor confidence, and instant skill transfer. Local development generates legitimacy and staying power.
The hard part is turning "skill transfer" into something real. A few bootcamps won't do it. Sustainable development needs routines and institutions, such as:
Coaching pipelines. If local coaches don't get reps, local players plateau. Imports can raise standards, but only if coaches document methods and run local programs consistently.
Regular regional competition. Players do not develop through occasional showcases. They need seasons, formats, and the boring repetition of match days.
School and youth pathways. Both countries talk about youth programs, and the UAE has visible school-linked activity through festival programming. The real test is whether top students can move into semi-pro tiers without leaving the region.
Player welfare and career support. A region becomes credible when parents believe esports can be a job, with contracts, education options, and post-playing roles.
Saudi Arabia has an advantage here because EWC creates a recurring seasonal destination. Players and teams spend extended time in Riyadh, which can feed local scrim culture and create more chances for local staff to work alongside elite teams. The UAE can replicate the benefits with dense calendars, but it needs more competition formats that keep tier-two and tier-three teams active.
It also helps to think about talent beyond players. Esports soft power comes from the people on camera, too. Casters, hosts, analysts, and interviewers shape how a country feels on broadcast. If the Gulf wants long-term trust, it needs more locally based English and Arabic broadcast talent who can speak to global audiences naturally, while also representing the region authentically.
So who gets the "talent score" in 2026? Saudi Arabia has the headline team, the biggest competitive stage, and a structure that attracts winners. The UAE has a better day-to-day pitch for international staff and creative workers, which can slowly produce its own winners if it keeps investing in leagues and coaching depth.
Buying a roster is like buying a concert ticket. Building a player pathway is like learning an instrument. One is instant, the other changes what a country can produce.
Perception is the part neither country can fully control, because esports communities are suspicious by default. Fans are used to league collapses, bad governance, and sponsors that don't understand the culture. When governments enter the room with big checks, the skepticism rises, even if the events are excellent.
Saudi Arabia's perception advantage is competence at scale. A seven-week EWC season sends a message that the country can plan, fund, and execute at a global level. For many viewers, that's the only signal they care about. The production looks strong, the talent shows up, and the calendar feels "major." As a result, the country gains cultural weight in esports simply through repetition.
Still, Saudi also carries the larger trust burden because the funding is so visible. When a single center of capital dominates an ecosystem, fans ask uncomfortable questions while scrolling, and they don't wait for official answers. Who sets the rules? Who gets invited? What happens when a partner disagrees? Those concerns don't require conspiracy thinking. They're normal reactions to concentrated power in an industry that already struggles with governance.
The UAE's perception profile is different. It's often seen as more business-oriented and less centralized in esports presentation. Dubai's festivals feel like open, commercial gatherings. That can lower the temperature. People may not love every sponsor booth, but they understand the format because it resembles other global expos.
However, the UAE faces its own perception risk: a scattered story can read like a lack of commitment. If fans can't name the UAE's signature esports moment, they may assume the country is only dabbling. In soft power terms, dabbling doesn't stick. The best perception work comes from consistency.
So what builds community trust for either country in 2026? The answers are simple, and the work is not.
Transparency that fans can see. Publish formats early, explain invites, and keep rule enforcement consistent. When organizers hide the ball, fans assume the worst.
Real community partnerships. Work with tournament organizers, fan communities, and creators in ways that share value. That means fair pay, clear rights, and room for creativity. When creators feel managed, their audiences feel it.
Open global participation. If events feel closed or invitation-only, they lose the point of esports, which is global competition. EWC's scale helps here, because it signals international reach, but the invite logic still needs to stay clean.
A visible local layer. Fans trust ecosystems that produce local casters, local admins, and local semi-pro circuits. It proves the scene isn't a touring show.
Saudi Arabia also has a unique perception factor in 2026: the country keeps flirting with institution-level legitimacy, while also learning that esports does not accept outside authority easily. There's interest in Olympics-style recognition, but EWC itself has no confirmed Olympics linkage in 2026. That may be a good thing in the short run. Esports fans do not automatically want traditional sports bodies deciding what counts as "real" competition. If Saudi eventually hosts an esports event tied to traditional institutions, it will need to show the community that the games and rules respect existing esports culture.
The UAE can win perception points by being the place where global partners feel safe operating with minimal friction. That includes practical matters like predictable event permits and a stable business environment. Yet trust is not only paperwork. Community trust also depends on the vibe. Do fans feel welcome in person? Do broadcasts feel natural, not scripted? Do players feel comfortable speaking honestly?
In the end, perception is the one score that can flip quickly. A single well-run event builds goodwill, while one messy controversy can undo it. That's why the smartest soft power move for both sides is the same: keep esports open, keep rules clear, and treat fans like participants, not like an audience you can manage.
If Saudi Arabia is winning attention in 2026, and it is, the UAE's best counter is to win affection. Affection lasts longer than a prize pool headline, and it travels farther than a press release.
By 2030, this UAE vs Saudi Arabia contest is likely to look less like a two-city bidding war and more like a regional system that global esports can't ignore. The money and venues matter, but the bigger shift is behavioral: teams will plan seasons around the Gulf, fans will treat it like a multi-stop tour, and sponsors will stop thinking in single-event buys.
One detail changes everything: time. Riyadh already runs long, high-intensity windows (like the Esports World Cup schedule), while Dubai and Abu Dhabi keep adding repeatable festival and hub activity. Put those together and you get something the industry badly wants, a calendar with enough density to justify long stays, content production, and real local hiring. If you've ever watched esports struggle with stop-start leagues and one-off events, you can see why this matters.
A 2030 Middle East circuit doesn't need a formal merger to feel unified. It only needs a rhythm that makes travel feel normal, like European football away days, just with headsets and scrim rooms. If Riyadh anchors the summer with mega-events, Dubai can own spring festival weeks, and Abu Dhabi can host training blocks, studio shoots, and off-season tournaments that reward teams for staying in-region.
So how would a season actually work for a team or a fan? Picture a roster flying into Dubai for a sponsor shoot and showmatch week, then moving to Abu Dhabi for a two-week bootcamp, then finishing in Riyadh for a major where the prize pool justifies the whole trip. Does that sound like a lot of movement, and would teams resist it? Some will, at first. Yet once organizers align dates and airlines sell it as a familiar route, it starts to feel like a commuter corridor.
For fans, this becomes a "choose your stop" season, instead of one expensive pilgrimage. One weekend might be Dubai for a consumer expo vibe and creator meetups. Another trip could be Abu Dhabi for smaller arenas and closer access to players. Then Riyadh becomes the big finale trip, the one where everyone is in town and every brand is throwing an activation.
The practical enabler is simple: short flights and repeatable logistics. Teams hate uncertainty more than they hate travel. When visas, freight, practice facilities, and hotel standards become predictable, they stop treating each event like a one-off gamble.
That predictability also creates a major business upside that often gets missed. Sponsors don't have to buy a "Riyadh story" or a "Dubai story" anymore, they can buy a regional story. That's a cleaner pitch to a CMO because it mirrors how brands already think about the Gulf as one high-value market with multiple hubs.
A regional circuit package can bundle what sponsors actually want:
By 2030, the win won't be "who hosted the biggest event." The win will be "who turned events into a route the world repeats every year."
There's also a softer effect with hard consequences. Once players and creators get used to moving between Riyadh, Dubai, and Abu Dhabi, they start treating the region as a second home base. That changes where they sign, where they film, and where they bring their communities.
Esports growth by 2030 won't come only from bigger arenas. It will come from more people being able to play and watch, with fewer barriers. That's where AI, mobile esports, and cloud gaming show up, not as buzzwords, but as practical force multipliers.
Start with networks because they sit under everything else. Better connectivity means lower ping, fewer stream issues, and smoother remote production. It also means tournaments can scale beyond one arena. If you can run qualifiers across multiple cities with stable latency and consistent rules, you grow participation without flying everyone in.
Mobile esports is the fastest path to audience growth because it meets people where they already are. In simple terms, consoles and PCs ask for dedicated space and higher spend. Mobile asks for a phone and a connection. That's why mobile competition formats, from open ladders to city-vs-city cups, can pull in players who will never join a PC arena league.
Cloud gaming adds a second expansion lane. If you can stream high-end games to lower-end devices, you widen the funnel again. The obvious question is whether cloud will feel good enough for serious competition, and that answer depends on latency and server placement. Still, even if top-tier pros stick to local hardware, cloud can grow the audience that follows the pros. More viewers becomes more sponsor demand, then more events, then more jobs.
AI is the quiet accelerant across all of this. It improves the product in ways fans notice even if they don't name it:
This is where the UAE and Saudi Arabia's strengths can push the rivalry into a different phase.
Saudi Arabia has scale, assets, and gravitational events. When Riyadh hosts long circuits, it generates huge volumes of match data and viewer behavior, which can feed better analytics, better content, and smarter sponsor measurement. Saudi also has ownership influence in parts of the esports supply chain, which helps standardize tools across events.
The UAE, on the other hand, sells itself as a hub with a tech-friendly setup and strong telecom capability. Dubai's business environment and Abu Dhabi's investment posture make it easier to pilot new formats, especially hybrid events that mix tourism, enterprise, and competition. The UAE also benefits from being a natural meeting point for international teams flying in from Europe, Asia, and Africa.
So who wins on tech by 2030? The country that turns capability into routine. AI tools don't matter if only one marquee event uses them. Mobile growth doesn't matter if it never connects to a live-event pathway. Cloud gaming doesn't matter if the experience feels unreliable. The winner will be the one that makes the tech feel invisible because it "just works."
If you want to track who's actually pulling ahead, ignore the loudest announcement and watch the repeatable signals. Soft power in esports shows up through consistency, not press releases. A city that grows year after year becomes a default choice, and default choices become global habits.
Use this short checklist as an annual scorecard. Each item is measurable, and together they tell you whether the ecosystem is getting deeper or just getting noisier.
One extra "tell" ties the whole list together: length of stay. Are teams and creators staying longer than the tournament dates require? When people come early for content and stay late for meetings, you're looking at an ecosystem, not a tour stop.
The simplest yearly question is also the hardest: are people returning because they have to, or because they want to?
By 2030, the Gulf's esports story will probably read like a circuit, a tech platform, and a tourism engine at the same time. The rivalry doesn't need a single winner to reshape the industry. It only needs both sides to keep raising the standard until the rest of the calendar has to respond.
Saudi Arabia is winning the global spotlight by force of scale. Riyadh's Esports World Cup keeps the calendar pinned there with a $75 million prize pool in 2026, while ownership moves across events and infrastructure give the Kingdom more control over how esports gets staged, packaged, and sold to sponsors.
The UAE is taking the slower route, and it can pay off. Abu Dhabi's long-term buildout plans and Dubai's repeatable festival model focus on stickiness, the everyday ease that convinces teams, talent, and studios to stay between tournaments. That matters because soft power is not only about one loud summer, it is about becoming a place where work contracts, practice schedules, and production crews can run year-round. When you look at where people choose to base staff, not just where they travel for finals weekend, which strategy creates the habit that lasts?
For readers tracking this rivalry, watch what gets renewed, not what gets announced. Follow the repeat events, the studio openings that keep hiring, and the local broadcast and ops talent that starts to run shows without importing a full crew.
Thanks for reading, share where you think the center of esports gravity lands by 2030. Either way, fans worldwide will feel this contest through bigger tournaments, more content week to week, and new careers that did not exist a few seasons ago.



