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League of Legends Game Changers: Rising, the official competition for women in Europe, the Middle East and Africa, comes back for a second year in a different shape. Riot Games announced it on its esports site on Wednesday, May 6, 2026, in a post titled "League of Legends Game Changers Returns!": the 2026 edition runs from May to October, opens on the weekend of May 29, 30 and 31, and is played in stages that award points toward a playoff in October.
The first edition, in 2025, was a single tournament of eight teams, with an open qualifier in August and a final at the end of October. The second is a season. It starts in May, it is open to registration from the start, and it comes with a new licensing partner, N.E.O.
The post is short and says so: more details about the format and the planning are promised soon. What it does publish is enough to see how the competition is changing.
What Riot announced on May 6
The post describes the competition, shortened to LGC, as the official EMEA League of Legends competition for anyone identifying as women, and speaks of a reimagined format for 2026. Three points are set out in its summary.
The first is the calendar. The season runs from May through October, with a kickoff on Friday, May 29, and the two days that follow.
The second is the way a team advances. According to the post, the top-performing teams earn qualification points at every stage, and those points build an overall standings. Six teams earn a place in the playoffs, which are played in October. The summary adds that additional teams will be invited from existing national inclusive competitions. It does not say how many, or whether those invitations lead into the stages or into the playoffs.
Related readThe NLC will split into UK and Ireland and Nordic leagues from 2027The third is the broadcast. N.E.O, named as the licensing partner, introduces what the post calls Community Broadcast and co-streaming for the 2026 season. Co-streaming is the practice of letting a content creator show the matches on their own channel with their own commentary. The post invites co-streamers and community broadcasters to apply, without defining the first term further.
Registration is open: the post sends teams to the competition's own site to register. It gives no deadline. It also states a purpose beyond the matches, which is to connect with the national inclusive circuits of the region and to strengthen the paths between them and the EMEA level.
From one fall tournament to a season
The 2025 edition was announced on June 19, 2025, in a post titled "Introducing League of Legends Game Changers Rising". Riot presented it as the first tournament under the Game Changers banner in League of Legends and as a first step toward a competitive ecosystem for women in the region.
That first edition, as Riot set it out in June, was compact. It began with an open qualifier in August. The group stage was scheduled over three weekends in September, on September 13 and 14, 20 and 21, and 27 to 29. The playoffs followed on October 10 to 12 and October 14 and 15, and the grand final was set for October 31, live on stage at Paris Games Week, which the post described as one of Europe's largest gaming events. The edition was built mainly around online play, with that final as its one day in front of an audience.
Related readParken Challenger Championship folds, cancelling nine CS2 events| Point | 2025 | 2026 |
|---|---|---|
| Calendar | Open qualifier in August, final on October 31 | Stages from May 29, playoffs in October |
| Way in | Invitations, reserved slots and one open qualifier | Open registration, points earned at every stage |
| Playoffs | Six teams, the top three of each group | Six teams, by the overall standings |
| Licensing partner | Webedia | N.E.O |
LoL Esports posts of June 19, 2025 and May 6, 2026.
One number survives the change. In 2025, the eight teams were split into two groups of four, each group played a single round robin of one-game matches, and the top three of each group advanced: six teams in the playoffs. In 2026, six teams again reach the playoffs, but they get there through points collected over several months instead of three weekends of group play.
The 2025 playoffs were a double-elimination bracket, in which a team is out only after two lost series, and every series was a best-of-five, won by the first team to take three games. The May post gives no bracket and no match length for this year's playoffs, and does not say where or how the final will be played.
It does name last year's winner. "Last year, Eterna fought their way to the Finals and ultimately claimed the Championship," the post says.
How the eight places were filled in 2025
The larger difference is in who gets to play. The first edition was mostly filled before any open match took place.
LoL Esports, June 19, 2025. The open qualifier filled the places left after the six reserved ones.
According to the June 2025 post, three rosters already active in the scene, in particular those affiliated with LEC organizations, the clubs of the top European league, received direct invitations. Three more places went to the finalists of the Equal Esports Cup, a German competition, on the strength of their earlier results. The remaining places, two of the eight, were left to emerging teams through the open qualifier in August.
A new team therefore had one route in 2025, and that route led to a quarter of the field. The 2026 announcement reverses the order: registration comes first, results at each stage decide the standings, and invitations are described as an addition.
Related readSpirit Academy unveil a new 2026 lineup under coach S0tF1kThe May post gives no number of teams for 2026, no rank or age requirement, and no prize pool. The June 2025 post gave none of the three either.
A new licensing partner
The company behind the competition has changed between the two editions. In 2025, Riot named Webedia as the licensing partner that would produce the events. In 2026, the post names N.E.O in that role and does not mention Webedia. It gives no description of N.E.O beyond the title of licensing partner and an address broadcasters can write to.
The broadcast is the only area where the post credits the new partner with a decision. Opening the matches to co-streamers and community broadcasters is presented as N.E.O's introduction for 2026: "This year, the door is open for co-streamers and community broadcasters to get involved!" The 2025 post said nothing about co-streaming.
Beside the national circuits, not in their place
Women's League of Legends in EMEA did not start with Riot's tournament, and both posts say so. The June 2025 announcement named three existing competitions: the Equal Esports Cup in Germany, whose finalists it rewarded with places; the Coupe des Étoiles in France, cited as a local initiative giving women a competitive platform; and, in Spain, Liga Nexo, where it noted that the roster G2 Hel had reached the playoffs of what it called the second-biggest Spanish regional league.
Riot's line at the time was that its competition was there to support those organizers' work, not to replace it, and that it wanted to see it grow organically, without rushing anything. The same post set out what the project was for: a safe, welcoming and respectful competitive environment for women, and a scene developed with its community, in a way that can last.
Related readTeam Vitality Shuts Down Its Vitality.Bee LoL Academy After Nine YearsThe May 2026 post repeats that commitment in one line, calling an inclusive and supportive environment for all players fundamental to the work.
The 2026 post keeps that line and widens it. In 2025, one national competition, the German one, fed the EMEA tournament directly. In 2026, the post speaks of existing national inclusive competitions in the plural as the source of invited teams, and makes the link with national circuits one of the stated aims of the new format. Which competitions are concerned is not said.
The model of Valorant's Game Changers
The name is shared with another Riot game. Valorant has its own Game Changers program, and the June 2025 post cited it as a source of inspiration for the League of Legends one.
The format announced this week resembles how that older program runs its seasons. Riot's announcement of the 2026 North American Game Changers season in Valorant, dated December 18, 2025, describes two stages across the year. Each has two open qualifiers of up to 32 teams, a 16-team Swiss stage, in which teams with the same record meet round after round, and an eight-team main event. The main events award circuit points, and the points decide which team represents the region at the Game Changers Championship at the end of the year. A preseason tournament, the Kickoff, awards none.
Stages, points and a decisive event in the fall: the League of Legends competition now uses the same three elements. The scale differs. The Valorant announcement lists a prize pool for each event, US$65,000 for each of its two stages and US$150,000 for the season, and its points lead to an international event. The League of Legends post announces no prize money and no event above the EMEA playoffs.
A team that registers in May can now earn its October place by its results, stage after stage.
What remains to be published
The season starts three weeks after the announcement, on May 29. Before then, or shortly after, the organizers still have to publish what the post leaves open: the number of stages and their dates, the format of each, the points attached to each placing, the number of invited teams, and the shape of the October playoffs.
The post commits to that: further details on format and planning are to be communicated soon. Until they are, the fixed points of the 2026 season are its opening weekend, its six playoff places and the month in which they are played.
The name this event could hold, on the bracket and everywhere else.
An example of the format. It does not mean the name is registered, used or endorsed by anyone named in this article.
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