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A decal, a set of wheels and a boost trail, sold together for 1,100 Credits: the World Championship Bundle that opens in the Rocket League item shop on September 1 is a small purchase with an unusual destination. Psyonix, the studio behind the game, announced on August 28, 2026, that all of the bundle's net sales will go to the teams and players of the Rocket League World Championship, and it published the formula: 70% to the teams, according to where they finish, and 30% to players who win one of the event's awards.
The bundle stays on sale through September 23. The tournament it pays into is played in between, from September 15 to 20 in Fort Worth, Texas.
Rocket League is a game of soccer played with cars, three against three in its main format. The World Championship is the last event of the season of the Rocket League Championship Series, the official circuit known as the RLCS.
Psyonix, World Championship Community Bundle announcement, August 28, 2026.
What is sold, and for how long
The bundle holds three cosmetic items, things that change how a car looks and nothing about how it plays. Psyonix lists the Head Turner Universal Decal, a paint design that fits any car body, the Primetime Wheels and the Blue Chip Boost, the trail a car leaves when it accelerates. The price is 1,100 Credits, the currency players buy inside the game. The announcement gives no price in dollars or euros.
The sale runs from September 1 through September 23, which means it opens two weeks before the first match and closes three days after the last.
Related readValve drops capsules for the Cologne Major and sets how teams are paidThe same announcement carries two other things for fans, and neither of them sends money to the competitors. A limited-time event runs inside the game over the same dates, with themed challenges that unlock items, among them two decals, a set of wheels, a goal explosion and a player title. And from September 15 to 28, viewers who watch Rocket League on Twitch or on TikTok can earn in-game items for doing so. Only the bundle is tied to the payout.
Seventy percent for the teams
The larger share is the simpler one. Psyonix writes that 70% of the bundle's net sales go to the top 20 teams, distributed by final placement.
Twenty is also the size of the field. The World Championship has 20 teams, so the wording covers every team that takes part: each one receives something from the bundle, and the better a team finishes, the more it gets.
The announcement does not print the scale. It says that the money follows the final standings, and it gives no percentage for first place, for last place or for any place between them. It gives no estimate of the sum either: the amount depends on how many bundles are sold in 23 days, and nobody knows that on the day the sale opens.
The route into those 20 places was set a year ago. In its presentation of the 2026 season, published on September 15, 2025, Psyonix said that the 16 teams with the most RLCS points after the Majors would qualify directly, and that the last four would come through Last Chance Qualifiers. The page of Dickies Arena, the venue, gives the field by region: six teams from Europe, five from North America, three from South America, three from the Middle East and North Africa, and one each from Oceania, Asia-Pacific and Sub-Saharan Africa.
Related readPrize money, club share, incentives: how CS2 organizers pay in 2027Thirty percent through twelve awards
The smaller share works differently. It does not go to teams at all, and it does not follow the standings. It goes to individual players, through 12 awards of two kinds.
| Award | What it rewards | How it is decided |
|---|---|---|
| Tournament MVP | The best overall performer across all games | Vote of a panel |
| Finals MVP | Outstanding play in the three-against-three final | Vote of a panel |
| Breakthrough Performance | The most impressive breakout player of the event | Vote of a panel |
| Best Striker, top three | Highest average of goals per game | Statistics |
| Best Playmaker, top three | Highest average of assists per game | Statistics |
| Best Savior, top three | Most saves per goal allowed | Statistics |
Psyonix, August 28, 2026. Three voted awards and three statistical categories with three places each make twelve.
The three voted awards are decided by a panel drawn from Epic Games and from BLAST, the company that runs the RLCS circuit. MVP stands for most valuable player. Psyonix says the three winners are paid equal amounts.
The nine statistical awards leave no room for a vote. They go to the top three players in each of three categories, and only players from the top eight teams of the tournament are counted. Here the amounts are not equal: the higher a player ranks in a category, the more the award pays, in the publisher's words.
Two points are left open. The announcement does not say how the 30% is divided between the voted awards and the statistical ones, and it gives no amount or percentage for any single award.
The design has one clear consequence for players. The 70% is addressed to teams, by placing. The 30% is the part of the bundle addressed to players by name, and a player whose team finishes fifth can win a statistical award just as a champion can, as long as that team is among the best eight.
What net sales means
The whole formula is built on one term, and Psyonix defines it in a single sentence of the announcement.
All of the net sales is not all of the price paid
Psyonix defines net sales as the proceeds left after taxes, payment processing and console platform fees are covered. Those three costs come out first. Everything that remains is shared, 70% and 30%, and the publisher keeps no part of it.
The announcement does not say what those three costs amount to, so the share of the 1,100 Credits that finally reaches teams and players cannot be read from it.
Related readCounter-Strike Major sticker money: how it reaches teams and playersThis is the second bundle of its kind this season. Before the Paris Major in May, Psyonix wrote in its guide to the event, published on May 14, that all net sales of a limited-time Paris Major Bundle would go directly to the players and teams competing there. That guide gave no formula. The World Championship announcement is the one that spells out who gets what: a share for every team, and a separate share for individual players.
Other publishers share item sales with teams on other terms. For the Counter-Strike Major played in Cologne in June, HLTV reported on May 22 that half of the revenue from team and player stickers was shared, 5% going to the tournament organizer and 45% to the teams. Psyonix shares the whole of a narrower base, one bundle on sale for a little over three weeks.
On top of a US$1.2 million prize pool
The bundle money does not replace the tournament's prize pool. It comes in addition to it. The 20 teams play for a share of US$1.2 million, according to the venue's page for the event.
Two earlier figures give the scale. A year ago, the World Championship was played in Lyon, France, where NRG beat Team Falcons 4-1 in the grand final, and Psyonix wrote in its season presentation that the champions had secured US$300,000. In May, the Paris Major brought 16 teams together for a prize pool of US$354,000, according to the publisher's guide to that event.
Psyonix has published no placement table for the US$1.2 million alongside the bundle announcement, and no figure for what the Paris Major Bundle raised. The size of the new income is therefore unknown until the sale has run.
Six days in Fort Worth, three titles
The event the bundle is attached to is larger than in past years. Psyonix said a year ago that the World Championship would be extended to six days. The venue describes how they are used: three days of closed competition, then three days, from September 18 to 20, with the arena open to spectators.
The place was confirmed in the spring. Epic Games announced on May 21, during the Paris Major, that the tournament would be held at Dickies Arena in Fort Worth from September 15 to 20, Sheep Esports reported that day. The city had already hosted the event in 2022 and in 2024.
One more novelty appears in the August 28 announcement: for the first time, Psyonix says, the champions of three formats will be crowned at the same World Championship, three against three, two against two and one against one. The Finals MVP award is tied to the three-against-three final by name. The announcement does not say whether players of the two smaller formats are counted for the statistical awards.
- September 1The bundle goes on sale for 1,100 Credits. The in-game event starts the same day.
- September 15 to 20The World Championship is played in Fort Worth. Spectators are admitted for the last three days.
- September 23Last day of the sale. Net sales are then shared by final placing and by awards.
The sale closes three days after the final, so the last buyers will know the standings their purchase pays into. What remains to be published is the scale by placing for the 70%, the division of the 30% between the 12 awards, and, once the shop closes, the amount the bundle brought in. Psyonix has not said that it will publish that last figure.
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