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Every professional match produces a stream of numbers while it is played: kills, rounds, objectives, economy, the position of each player on the map. Someone has to capture that stream, clean it and send it out within moments, and someone owns the right to do so. That right has become one of the quieter businesses of esports. It reaches betting companies, broadcasters, streaming platforms, prediction markets and the fan products of the publishers themselves.
The question matters well beyond the companies involved. It decides which feed a betting operator is allowed to use under a publisher's sponsorship rules, how an organizer of a few regional events earns money from its matches, and what an integrity body can watch. This guide explains what official data is, who holds the rights, how those rights are licensed and to whom, why speed sits at the center of the trade, and what the public record of these deals leaves out. It describes the business from published announcements and regulatory texts dated up to early August 2026.
GRID and ESL FACEIT Group, July 30, 2025; GRID, July 29, 2026; Riot Games, June 26, 2025, citing Sportradar.
What official data means
Official data is the live record of a match supplied with the authority of whoever holds the rights to the competition. In esports that record does not have to be typed in by a person watching the screen. The game itself knows what is happening, and the server that runs a match holds every event as it occurs.
GRID, a data company that holds several of the best-known esports data agreements, describes the process in the company description at the foot of its releases. Data comes from the game server. Its products are built on a single source of truth, one consolidated record of the match. It distributes live data to rights holders, media platforms, fan experiences and technology partners. Its products are live data feeds, video streaming and widgets for fans.
Related readBETER Reports eFootball Betting Spiked Around the World CupThe word official carries a second meaning, which is legal rather than technical. GRID's own announcements say it holds exclusive live data rights agreed with game publishers and tournament organizers. The data is official because the party that owns the competition has authorized its use, not only because it comes from the server.
- CollectedEvents are captured from the game server while the match is played.
- ConsolidatedThe events are built into one record of the match, described by GRID as a single source of truth.
- DistributedThe record goes out as feeds, visualizations, streams and widgets to licensed customers.
The description above is GRID's own, from the boilerplate of its July 2026 releases. Most of the deals described below were announced by GRID itself.
Who holds the rights
The rights belong to two kinds of party. A publisher owns its game and, in many cases, runs its own top competitions: Riot Games with League of Legends and Valorant is the clearest example. A tournament organizer that runs events under a publisher's license holds the rights to the matches it produces.
ESL FACEIT Group is an organizer of the second kind. The company, behind the ESL, FACEIT and DreamHack brands, runs Counter-Strike 2 and Dota 2 competitions such as Intel Extreme Masters, ESL Pro League and ESL One. When it chose a data partner in 2025, the rights it licensed were the rights to the live match data of the competitions it operates.
Smaller organizers own the same kind of right on a smaller scale. Elisa Esports, the esports division of the Finnish telecommunications company Elisa, has organized professional tournaments since 2018 and is best known for bringing international Counter-Strike events to Finland. Kokonister, based in Atyrau in Kazakhstan, runs Counter-Strike 2 events in Central Asia: the BRO Summer Cup, the Pavlodar Ertis Cup, the Kokonister Seasonal Series and the Atyrau CyberCup. Each has signed its data to the same distributor in 2026.
Related readBrazil's betting law from 2018 to 2026: legalization to provisional banHow a data deal is structured
The deals that are announced follow a common pattern. The rights holder grants a distributor the right to collect its data and to pass it on. The distributor builds the technical setup and finds the customers. The rights holder keeps the competition, and the distributor runs the trade in its data.
The key word in most of these agreements is exclusive. On July 30, 2025, ESL FACEIT Group and GRID announced, from Berlin and Cologne, an exclusive, multi-year partnership for the distribution of match data. It made GRID the exclusive distributor, infrastructure provider and integrity partner for live match data from every Counter-Strike 2 and Dota 2 competition that ESL FACEIT Group operates. The agreement started at once with IEM Cologne, and GRID's customers could take its live feeds from that event on the day of the announcement.
Exclusivity means that only one company can offer the official feed of those competitions. Anyone who wants it, a betting operator, a media company or a fan platform, has to go through that distributor. The ESL FACEIT Group release named the intended recipients as fans, media, sportsbooks and other partners, and added audio and video feeds and data-driven visualizations for betting operators and media.
GRID's releases also carry a line on the limits of every license. Use of its data is restricted to the scope, territory and term of each agreement, and performance figures vary by title, tournament and agreement. In practice the terms change from one deal to the next, and the public releases do not set them out.
Related readBrazil's Provisional Measure 1,394 shuts its regulated betting marketThe deals on the record
Five announcements show the range of what is licensed and to whom. They differ in size, in game and in the kind of customer at the end of the chain.
| Announced | Rights holder or partner | What the release covers | Term |
|---|---|---|---|
| July 30, 2025 | ESL FACEIT Group | Exclusive distribution of live data from its Counter-Strike 2 and Dota 2 competitions | Multi-year, length not given |
| April 8, 2026 | NAVER | Real-time League of Legends data for its CHZZK streaming service | Not given |
| June 23, 2026 | Polymarket | Official data, visualization and live streams for a prediction market | Not given |
| July 23, 2026 | Kokonister | Exclusive official data rights to two Counter-Strike 2 events | Not given |
| July 29, 2026 | Elisa Esports | Exclusive data rights to all its competitions | 2026 and 2027 seasons |
GRID's own releases and its list of partnership announcements. No release gives a financial value.
Three of the rows are rights holders licensing their data out: ESL FACEIT Group, Kokonister and Elisa Esports grant rights, while NAVER and Polymarket receive data. The table therefore shows both ends of the same trade. An organizer grants exclusive rights at one end, and a platform takes the feed at the other.
The Elisa agreement extends an earlier partnership whose start date the release does not give. It covers Elisa's full calendar for 2026 and 2027, including every event that counts for the Valve Regional Standings, the ranking on which Valve now bases its invitations to events. The release says that, since Valve's move to that ranking-based system, Elisa's ranked events play an increasingly important role in the Counter-Strike calendar.
The Kokonister agreement covers two events: the Pavlodar Ertis Cup 2026, starting on July 25, 2026, and the BRO Summer Cup 2026, played in August. GRID says the data comes directly from the game servers. No term is stated.
Who the customers are
The buyers of official data fall into four groups, and the releases name all of them.
Betting operators. Sportsbooks, the companies that take bets on matches, are named as recipients in the ESL FACEIT Group release, and sportsbooks and other betting businesses in the Elisa release. They need the data to run markets while a match is played, which is the subject of the next section.
Related readCan esports players bet? The ESIC code's betting rules, explainedMedia and streaming platforms. On April 8, 2026, GRID announced a partnership with NAVER, the South Korean internet group, to bring real-time win probability and live statistics to its streaming platform CHZZK for matches of the LCK, the Korean League of Legends league, of the Mid-Season Invitational and of the World Championship. Here the data is part of the viewing experience, not a betting product.
Publishers and events themselves. On July 22, 2026, GRID announced that it feeds official server data into the LoL Esports Crystal Ball, a Riot Games product that runs predictions, statistics and leaderboards for fans. A year earlier, on July 22, 2025, GRID was named the official data technology provider of the 2025 Esports World Cup. In those cases the rights holder or the event is itself the customer for the technology.
Prediction markets. On June 23, 2026, GRID published a partnership with Polymarket, a prediction market platform, under the dateline New York, June 21. GRID supplies official real-time data, data visualization and live streams without advertising for an esports hub on the platform, with data delivered directly from game servers. The release said the arrangement was already live and gave no financial terms and no duration.
Why speed is the product
Speed matters most to customers who act on data while a match is played, and betting operators are the clearest case. The Gambling Commission, the regulator for gambling in Great Britain, explains why in its guide to in-play betting, the term for bets placed while an event is taking place. The guide was last updated on June 28, 2021, and does not mention esports, but it describes the same mechanism.
Related readESIC names Runestone its official data partner for integrity monitoringAccording to the Commission, operators use real-time sports data companies to supply them with instantaneous information from an event. They use it to revise their prices, to suspend markets when something decisive happens, and to settle bets accurately. The guide also explains latency, the time it takes for what happens in real time to appear on a broadcast. That delay varies, and the Commission says it creates a potential inequality between the parties to an in-play bet: one may know the result of a play before the other.
A feed that arrives late is worth less than one that arrives first
The Commission describes software programs that monitor betting markets and act far faster than a person, and stale prices, old prices that no longer reflect the latest information. A data feed taken straight from the game server is sold on the promise that it arrives before the public stream.
This is where the server matters in the sales pitch. GRID's 2026 releases on Polymarket, Kokonister and Elisa Esports all stress the same point: data taken directly from the game servers is presented as the fast and reliable source, and the Polymarket release contrasts its ad-free streams with the public streams of the same events. The releases give no measurement of the delay itself, so the size of the advantage is the companies' statement, not a published figure.
When official data becomes a rule
For some customers the choice of feed is not commercial but compulsory. On June 26, 2025, Riot Games published the rules under which it opened betting sponsorships to its top-tier League of Legends and Valorant teams in the Americas and in Europe, the Middle East and Africa. The text was signed by John Needham, its president of publishing and esports.
One condition concerned data. Riot wrote that any betting partner must use GRID to power its offerings, and presented this as a matter of consistency, integrity and accountability. It recalled that it had formed a global partnership with GRID and invested in the company in 2023, with the aim of a single, trusted source of esports data for teams, commercial partners and betting operators.
Related readEsports betting in Great Britain: what the Gambling Commission asksRiot gave its reason in market terms. It said that clean, official data is critical to weakening black markets, and said that 70 percent of bets across all sports are placed in unregulated markets with unlicensed bookmakers. It also gave a measure of the betting it was responding to, citing Sportradar: US$10.7 billion in global betting turnover on its League of Legends and Valorant competitions in 2024.
The same text set limits around the data rule. Riot must vet and approve every betting company before a partnered team can sign it. Teams that pursue such a deal must run an internal integrity program covering policy, monitoring and education. Riot's own broadcasts and social channels stay free of betting, with no advertisements, no sponsored segments and no betting logos on team jerseys. Part of the program's revenue goes to the tier below, through larger prize pools, new tournaments, integrity systems and training for tournament operators and aspiring professionals.
A rule of this kind links the sponsorship market to the data market. A betting company that wants to sponsor a Riot partner team must first be a customer of the official feed.
Data and integrity
Data deals are presented as integrity tools as well as commercial ones. In the ESL FACEIT Group agreement, GRID's third title, after distributor and infrastructure provider, is integrity partner. The release does not say what that role involves in practice. Georg Brandes, senior director of media rights and distribution at ESL FACEIT Group, said that GRID's approach to integrity had resonated with his company.
Related readWhy esports betting is illegal in France, and what the law saysRiot is more specific about what it expects. Its June 2025 text says the betting program will improve its ability to monitor betting activity for policy violations, and calls integrity a shared responsibility across the ecosystem. The connection is direct: when every licensed operator uses one official feed, the rights holder and its partner can compare what happened in the match with how the markets moved around it.
Monitoring and sanctions remain separate from the data business itself. A data feed can support the work of those who watch betting markets, but none of the releases describes a data company sanctioning anyone, and none of the agreements gives a data supplier that power. Sanctions stay with the publishers, the organizers and the integrity bodies that issue published rulings.
Why organizers sign
For a large organizer, an exclusive data deal turns every match it runs into a product sold far beyond its own audience. The ESL FACEIT Group release placed the agreement within the reach of IEM Cologne, which it described with figures from Esports Charts: more than one million concurrent viewers and 25.5 million hours watched in 2024. Brandes said his company expected the partnership to create new revenue opportunities that support a more sustainable future for esports.
For a smaller organizer, the case rests on reach: GRID says Kokonister's data will go to media platforms, fan experiences and commercial partners worldwide. Announcing the agreement, GRID's partnerships development manager Stefan Dokic said the Central Asian Counter-Strike scene had been building real momentum, with Kokonister at the center of it. Olli-Pekka Villa, head of Elisa Esports, said his company had found fast, reliable official data key to a successful event.
Related readGRID supplies official esports data and streams to PolymarketA distributor gives an organizer of any size the same thing: a technical setup it does not have to build, and access to customers it could not reach. In return the organizer gives up the right to sell its data to anyone else for the length of the deal.
What the public record leaves out
The announcements describe these agreements in general terms, and several points that a reader would most want to know are missing from all of them.
No release in this record gives a price. None of the five agreements in the table carries a financial value, and only the Elisa deal states its term. The ESL FACEIT Group agreement is multi-year without saying how many years.
The split of revenue between rights holder and distributor is not published either. A reader cannot tell from the releases whether an organizer receives a fixed fee, a share of what the distributor sells, or both, and the answer may depend on the agreement. GRID's own wording, that use is limited to the scope, territory and term of each agreement, suggests that each deal is drawn up separately.
The record is also one company's record. The agreements above are those GRID has announced on its own pages, and they say nothing about the terms other suppliers, other publishers or other organizers agree among themselves.
Official match data is licensed like a broadcast: the competition owns it, a distributor carries it, and every customer wants it first.
What the record does show is breadth. The agreements announced between July 2025 and July 2026 run from the largest Counter-Strike 2 and Dota 2 circuits to regional events in Finland and Kazakhstan, and from sportsbooks to a streaming service, a publisher's fan product and a prediction market. In every case the rights holder is the source.
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