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In a Mobile Legends: Bang Bang match, ten players hold ten phones, and every one of those phones can drop a frame, lose its connection or freeze in the middle of a team fight. At a tournament worth millions of dollars, a stutter is not only an annoyance: it can decide who goes home. The rules that settle what happens next are written long before the first draft, and they bind every qualified team.
The Mid Season Cup, known as MSC, is a summer international tournament of Mobile Legends: Bang Bang, the game published by Moonton. It is played in 2026 as part of the Esports World Cup in Paris. Its rulebook applies to the qualified teams from July 1 to August 1, 2026, with their coaches, analysts, managers, owners and staff, and it states that its rules only apply to the official MSC. When versions of the text in different languages disagree, the English version controls. The rulebook prints no version number and no publication date, and it names no host city.
This guide reads that rulebook for its technical side. It covers the equipment players may and may not use, headsets and voice chat, what may happen on a tournament phone, the game version and hero bans, the setup before a game, the reasons that justify a pause, the moment a game becomes official, rewinds and remakes, and the penalties that back the whole system.
MSC at the Esports World Cup 2026 rulebook, sections 6.2, 6.11.6.2 and 6.13.1.
A tournament in three stages
Mobile Legends: Bang Bang is a MOBA, a multiplayer online battle arena: two teams of five heroes fight on a map with three lanes and a jungle, and a game ends when one team destroys the other's base. The rulebook also lets a game end when a team surrenders, when a team is disqualified, or when the MSC Committee, the officials who run the event, decides that a team has won.
Related readRiot's Vanguard On-Demand lets League and Valorant PCs skip boot startThe rulebook fixes the calendar in section 2.2.2 and splits the event into three stages. The steps below follow its order.
- Wild Card, July 1 to 4Ten teams play best-of-one round robins in two groups of five, then deciders. One team advances.
- Group Stage, July 22 to 26Sixteen teams in two double-elimination groups, all best-of-three. The top four of each group go through.
- Knockout, July 29 to August 1Eight teams in single elimination, best-of-five, with a match for third place and a best-of-seven grand final.
A best-of-three is a match won by the first team to take two games; a best-of-five needs three, a best-of-seven four. The sixteen places of the main event go to regions of the game's competitive map: two each for Indonesia, the Philippines and Malaysia, one each for Cambodia, Myanmar, Singapore, MENA, Turkiye, Eastern Europe and Central Asia, East Asia, the Americas and India, and one for the Wild Card winner. If a qualified team cannot reach the venue on time for any reason, the committee may give its slot to another.
Money sits behind all of it. Section 2.5 pays US$1,000,000 to the champion, US$500,000 to the runner-up and US$250,000 to the third-placed team, down to US$25,000 for each of the teams in 24th and 25th place. The places listed add up to US$3 million, and the most valuable player receives a further US$25,000. That is the scale at which a frozen phone or a lost connection is judged.
The committee may also change the schedule: reorder the matches of a day, move a match to another date, or change the calendar in other ways, telling teams as soon as reasonably possible.
Only the organizer's phones
Section 7.1.1 is the base of the technical rules. Only equipment provided by MSC may be used in the tournament area, and the list is complete: gaming phones with their chargers, converters, cables, cases and screen protectors; headsets, earbuds and microphones; tables and chairs; backup phones; and cameras. Personal devices are otherwise barred. The rulebook does not name the phone model.
Related readRocket League now requires Easy Anti-Cheat for online play on PCThe effect is that every player of the main event competes on hardware the organizer chose and prepared. A player cannot arrive with a phone tuned at home, a screen protector that changes touch response or a case that grips differently. The tournament also brings its own backup phones, so a broken device can be replaced from the same stock.
The venue rules repeat the point from another angle. Section 8.2 bans mobile phones, tablets and other wireless devices from the Match Area, the space around the match platform, unless MSC provides them. During play, only the players of the match may stand there: coaches, analysts, managers and substitutes wait in the team holding room unless the committee allows otherwise.
The committee keeps a general power on top of the list. Under section 7.1.4 it may disallow any piece of equipment for security, safety or operational reasons, and section 7.1.5 adds that equipment showing the logo or the name of a competitor of Moonton cannot be brought into the Match Area.
When something seems wrong with a device, section 7.2 sets a technical review. A player or MSC may ask for one, an MSC technician diagnoses the problem and may recommend a replacement, and the decision to replace equipment rests with MSC alone.
Headsets, voice chat and sound
Audio is the one area where a player's own gear may enter the discussion. Section 7.1.2 says that headphones, earbuds or microphones that MSC did not provide need the committee's approval. Equipment owned by a player or a team must be submitted in advance, and the committee may refuse anything unapproved or anything it suspects of giving an unfair advantage. A player whose gear is refused uses the MSC equipment.
Related readWhy Fortnite, Call of Duty, Riot and Siege now check Secure Boot and TPMThe channel the five players use to talk to each other is fixed too. Section 7.3.1 states it in one line: "Voice chat will be provided only via the native system used in MSC-provided headsets." Third-party voice software is banned unless MSC changes the method, and the committee may listen to a team's audio.
Two further rules keep that channel honest. Under section 7.4.1, players keep their volume above the marked minimum, and officials may ask for a higher level. Under section 7.4.2, headphones sit directly on the ears for the whole game, and nothing may cover them: no hat, scarf or piece of clothing.
Section 7.5 closes the last gap. Once a match has started, a player may not touch a teammate's equipment. A player with a problem asks a member of the committee for help instead of reaching across to fix a neighbor's headset or phone.
What a tournament phone may not do
The supplied phone is there to run the game and nothing else. Section 7.3 lists what is forbidden on it: viewing or posting on social media or communication platforms, email included, during a game; connecting non-essential equipment to it during a game; downloading any app onto it; and damaging it on purpose.
The conduct rules of section 10 back these limits. They list unauthorized communications, such as texting or using social media in the Match Area, among prohibited acts, and they define hacking as any modification of the Mobile Legends: Bang Bang game client by a player, a team or anyone acting for them. The same list covers exploiting bugs, watching the observer screens during a game, playing on another person's account, cheating and intentional disconnection.
Related readStream Hatchet Returns as Esports World Cup 2026 Data ProviderPaper is regulated as well. Under section 7.1.3, only the head coach may bring paper or a notebook, and only during the draft, the phase in which teams pick and ban heroes. The coach removes them afterwards, and players may bring no notes into the competition area. Food is banned from the Match Area, and drinks are allowed only in sealable containers that MSC provides.
Every device in the Match Area belongs to the tournament
Phones, headsets, cables, cameras, tables and chairs are supplied by MSC. A player's own audio gear enters only with the committee's approval, and the committee may disallow any item for security, safety or operational reasons.
The game version and banned heroes
The game itself is frozen for the event. Section 2.4 says that the MSC Committee sets the game version and tells teams in advance, so the version announced before the event is the build they play on stage.
Mobile Legends: Bang Bang changes often: heroes are added, and older ones are remade with new abilities. The rulebook lets the committee ban remade and newly added heroes on tournament servers, and the committee notifies teams of which heroes are barred and for how long. A hero known to cause glitches may be banned for a period that depends on how serious the glitch is.
That power reaches into the match. Under section 6.5.2, the committee may add gameplay restrictions at any time before or during a match, for known bugs or for other reasons. In the draft, only heroes that MSC has not banned may be picked.
The tournament mode also removes one advantage of the public game. Section 6.3 states that every hero and every skin, the cosmetic outfits players buy, is free in tournament mode, so no player is limited by what their own account owns.
Related readRiot rebuilds the Valorant Champions Shanghai desks after mouse troubleThe map is drawn as well. Section 6.4 allows up to four maps in the pool, one chosen at random for each game. Players learn which one once the draft begins and before heroes are selected, and a preference for another map is not a ground for a remake.
Setting up before the draft
Before any hero is picked, players prepare their station. Under section 6.6, the active roster must be ready at least one hour before the team's scheduled match and ready to enter the tournament lobby 30 minutes before for a testing match.
Setup time starts when players enter the Match Area, and section 6.3 lists what it covers: checking the MSC equipment, connecting and calibrating devices, testing voice chat, choosing emblems and battle spells, two sets of options each player brings into a game, and adjusting in-game settings. Players sit in the order the committee sets, and any equipment problem is reported to the committee at once. Nobody leaves the Match Area without a referee's permission.
About five minutes before the match, a referee confirms each player's setup. Once all ten players have confirmed, nobody changes emblems or enters warm-up games. The team captain checks that every player's setup is complete, chairs, lighting and audio included. After the referee confirms that checklist, players may not ask for changes or stop the match over those points.
The order matters for what follows. A problem raised during setup is fixed at the station; the same problem raised after confirmation meets the stricter rules on pauses.
Related readValorant at the EWC 2026: peripherals, Paris servers and round rollbacksWhen a player may pause
A pause stops the game for all ten players, and section 6.7.2 allows a player to call one only immediately after a listed event. The player signals the committee at once and states the reason. The accepted reasons are the following.
| Reason | What qualifies |
|---|---|
| Network | A full disconnection, a full or partial loss of control from lag, or heavy input delay |
| Phone performance | Input delay on the phone or a drop in frame rate |
| Equipment | Team communications cut, or in-game sound lost in the earphones or headset |
| Game bugs | Emblem or spell bugs at the start of a game, desyncs, in-game sound bugs |
| Malfunction or interference | Hardware or software failure, or a physical disturbance such as a broken chair |
MSC at the Esports World Cup 2026 rulebook, section 6.7.2.
The network line carries a condition. The referees check that the lag is really felt by the player, and a rising latency figure on the screen is not enough on its own. Input delay is the gap between a touch on the screen and the action in the game; a drop in frame rate, or FPS, makes the picture stutter. The rulebook lists them apart from the network, as faults of the phone itself.
The committee has its own powers. Under section 6.7.1 it may pause a match, or trigger a pause on any player's station, at any time. Pausing or resuming without its permission counts as unfair play. During a pause, players stay in the Match Area unless authorized and speak only to the committee, and only about the problem. If the pause runs long, the committee may let players talk to each other, and after ten minutes teams may discuss the match.
Players never restart the game themselves. Section 6.9 states that once the committee clears the issue and both captains confirm by audio that their teams are ready, the in-client spectators resume play.
Illness and injury follow a separate rule. Section 6.8 says they are not a valid reason for a pause, unless the condition arises during the game and is reported to the referees immediately. The referees then have five minutes to decide whether the player can continue. If not, the team forfeits that game and continues with a substitute, or forfeits the match when no substitute is available; the committee may instead order a rematch or a postponement.
Related readXSE admits it was not ready for tech failures at Pro League GuangzhouDisconnections, bugs and the game of record
Section 6.1 sorts technical incidents into kinds, and the kind decides the answer. An unintentional disconnection comes from the game client, the phone, the network or another device. An intentional one comes from the player's own action, such as quitting, and the rulebook treats any action that leads to a disconnection as intentional, whatever the player meant. A server crash disconnects all players because of a game server, a match server or the venue's internet.
Bugs are graded. A minor bug is at worst an inconvenience that can be played through. A play-through bug does not significantly affect competitive integrity, including bugs disclosed to teams in advance, and the committee orders play to continue with no rewind and no remake. A critical bug significantly harms a player's ability to compete, or significantly changes the game's statistics or mechanics. A hardware failure counts as unintentional only when the player did not cause it, and the committee alone decides.
One notion runs through all of this: the game of record. Under section 6.2, a game becomes official once all ten players have loaded and the two teams have meaningfully interacted. Any one of four events is enough: an attack or ability that hits minions, jungle monsters, structures or enemy heroes; line of sight between opposing players; a team entering, gaining vision in or aiming an ability into the opposing jungle; or the game timer reaching 35 seconds.
Before that point, a game can be restarted with little cost. After it, restarts are allowed only in limited conditions, which section 6.11 lists.
Related readApex Legends replaces Easy Anti-Cheat with EA Javelin on PC from Sept. 29Rewinds, remakes and awarded wins
The rulebook has two tools to repair a game. A time rewind, under section 6.10, takes the game back to a dead-ball state, a moment when neither team is heavily engaged in a fight. A remake starts the game again. The committee first checks that the pause was called on time, then that the bug can be verified, then grades it.
For a minor bug, a rewind happens only if going back to a dead-ball state costs nothing, such as a hero's death or a captured objective, and if it would fix the bug without setting it off again. A team that the bug significantly disadvantaged may then ask for the rewind, without knowing the point the game will return to. For a critical bug, the committee checks whether a rewind can restore the game and fix the bug; if it cannot, the case becomes a terminal situation and the remake protocol applies. If a rewind would cost more than a remake, the committee may offer the disadvantaged team a remake instead.
The table below shows what a remake keeps, under section 6.11.4.
| Case | Map | Draft and settings |
|---|---|---|
| Before the game of record, no map bug | Same map | Kept |
| Before the game of record, map bug | New random map, bugged one excluded | Reset |
| After the game of record, no map bug | New random map | Reset |
| After the game of record, map bug | New random map, bugged one excluded | Reset |
MSC at the Esports World Cup 2026 rulebook; a bugged map is disabled for the rest of the day.
A hero bug has its own rule: the settings are not kept, and the hero may be banned for the following matches of the day or longer, unless the bug comes from an element that can be fully removed, such as a skin. A player who waits before reporting a bug, hoping for a better moment to restart, loses the right to the restart.
After the game of record, a remake may also follow unfair conditions, such as excessive noise or a safety risk, or force majeure, such as a game reaching two hours with the draft and pauses included.
Related readBlack Ops 7 Season 04 limits PCs that fail remote attestationThe last tool avoids a remake altogether. When a game has run more than ten minutes and one team cannot avoid defeat with reasonable certainty, section 6.11.6.2 lets the committee award the win. Two of three criteria establish it: one team holds 57.5% or more of the total gold, the turret difference is seven or more, or four or more heroes separate the teams with more than 30 seconds of respawn time left. The committee has the final say.
Penalties and appeals
The technical rules are backed by the penalty index in Appendix A, which grades each breach from a first offense to a severe one and sets one penalty for the team and one for the player who committed it. Fines are deducted from the team's prize, and a loss of side selection means the team does not choose its side in the next game.
| Breach | First offense | Severe offense |
|---|---|---|
| Pause without a valid reason | Warning | Game forfeited |
| Headset or cable removed during an offline match | Warning | Game forfeited |
| Unauthorized device or item | Warning | US$1,000 fine |
| Bug exploited after a warning | Game forfeited | Disqualification |
| Intentional disconnection or cheating | US$1,000 fine | Disqualification |
MSC at the Esports World Cup 2026 rulebook, Appendix A, Penalty Index.
The levels in between rise quickly. For a pause without a valid reason, the mild level costs the team US$400 and its side selection, and the moderate level US$600 and its side selection, with a suspension of up to four matches for the player. For major misconduct, which covers intentional disconnection and cheating during a match, the player faces an MSC suspension at the first offense, a suspension of half a year and then of one year across all Mobile Legends: Bang Bang esports at the next two levels, and a permanent one in the severe case.
Section 11 gives the committee the last word on the nature and extent of a penalty, lets it skip steps, and lets it disqualify a player for a first offense it judges egregious. The committee may make penalties public. Section 11 lets a penalized team or member file an appeal by email with Moonton, which reviews it, while section 12 states that MSC decisions on the rules themselves cannot be appealed.
Results follow a short clock. Referees record them in real time, and the team coach confirms or contests a result within two minutes of the end of the match; after that, the right to object is waived. The next draft starts on schedule whether a team is present or not, and a team with no player in the Match Area when it begins sits that draft out.
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