Regulation

India's 2026 gaming rules make esports titles register with a new body

India's IT ministry has notified rules that create the Online Gaming Authority of India from May 1. Every game offered as an esport must register with it.

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India has a regulator for online games, and esports is the one kind of game that must always go through it. The Ministry of Electronics and Information Technology notified the Promotion and Regulation of Online Gaming Rules, 2026 on Wednesday, April 22, 2026, according to the release the Press Information Bureau, the government's press office, published that evening. The rules take effect on May 1.

They do three things that matter to anyone who runs, plays or sponsors competitive gaming in the country. They set up the Online Gaming Authority of India. They give that body a time-bound way to decide whether a given game is an online money game, which Indian law prohibits, or a permissible one. And they create a statutory register, on which every online game intended to be offered as an esport has to appear.

The text is short: the ministry's release counts six parts and 26 rules, published in the Gazette of India on the day of the notification. It hangs on a law passed eight months earlier.

90 daysto determine what kind of game a title is
10 yearslongest validity of a registration certificate
26rules, in six parts, in force May 1

Ministry of Electronics and Information Technology, release of April 22, 2026, through the Press Information Bureau.

The law behind the rules

The rules are made under the Promotion and Regulation of Online Gaming Act, 2025. Parliament passed it on August 21, 2025, according to the note the Press Information Bureau published that day, and its Section 19 lets the central government write the rules that make it work. The ministry says it prepared them as the lead ministry, after consultation with other ministries and a review by the Department of Legal Affairs.

The Act sorts online games into three kinds. An online money game is one a user plays by paying a fee or depositing money or another stake, in the expectation of winning money or another gain; the Act says in so many words that it makes no difference whether the game rests on skill, on chance or on both. An online social game involves no stake and is offered for entertainment, recreation or skill development; it may charge a subscription or a one-time access fee. An esport is the third kind, which Section 3 of the Act asks the government to recognize and promote as a competitive sport.

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Money games are banned outright. Section 5 prohibits offering them, Section 6 prohibits advertising them, and Section 7 bars banks, financial institutions and anyone else who handles payments from moving funds toward them. The Act applies across India, including to services operated from outside the country.

When the bill passed, the government explained it with two figures. Union Minister Ashwini Vaishnaw told the upper house of Parliament that an estimated 45 crore people, which is 450 million, were negatively affected by online money games, with losses of more than ₹20,000 crore, according to the Press Information Bureau's note of August 21, 2025. A crore is ten million in the Indian numbering system, and a lakh is one hundred thousand.

The three kinds of online game in Indian lawPromotion and Regulation of Online Gaming Act, 2025
KindWhat defines itStatusRegistration
Online money gameA fee, deposit or stake paid in the expectation of winning.ProhibitedNone possible
Online social gameNo stake; entertainment, recreation or skill development.PermittedOnly for categories the government notifies
EsportOrganized competition under set rules, decided by skill alone.Permitted and promotedAlways required

Definitions in Section 2 of the Act; registration as set out in the ministry's release of April 22, 2026.

What counts as an esport

The Act's definition is strict, and it is the test a publisher or an organizer now has to meet. Under Section 2, an esport is an online game played as part of multi-sport events, in organized competitions between individuals or teams, in multiplayer formats and under rules fixed in advance. Its outcome is decided solely by skill, and the Act gives physical dexterity, mental agility and strategic thinking as examples.

Two clauses deal with money. An esport may charge a registration or participation fee, but only to enter the competition or to cover administrative costs, and it may pay prize money based on performance. It involves no bet, no wager and no other stake by anyone.

The last clause is the one the new rules put into practice. To be an esport in law, a game has to be recognized under the National Sports Governance Act, 2025, and registered with the authority. The ministry's release adds the reverse: an online money game cannot be recognized or registered as an esport under that sports law.

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The authority and who sits on it

The Online Gaming Authority of India is not an independent agency. The release describes it as an attached office of the Ministry of Electronics and Information Technology, with its head office in the National Capital Territory of Delhi, designed to work as a digital office as far as that is practicable.

Its chair is the ministry's Additional Secretary, a senior civil servant who holds the post by virtue of that office. The members are officials of Joint Secretary rank from five parts of the government: the Ministry of Home Affairs, the Department of Financial Services, the Ministry of Information and Broadcasting, the Ministry of Youth Affairs and Sports, and the Department of Legal Affairs.

The release lists its functions. It keeps and publishes the list of online money games. It looks into complaints. It issues directions, orders and codes of practice. It hears appeals from users against the decisions of game providers. And it coordinates with financial institutions and with law enforcement.

How a game is determined and registered

The central step is called a determination: a formal finding on what kind of game a title is. It can start in three ways, the release says. The authority can open one on its own initiative. A service provider that wants to offer a game as an esport can apply. Or the central government can issue a notification that requires a category of social games to be determined.

Rule 9 gives the factors the authority weighs: whether fees or stakes are paid, whether players expect monetary winnings, how the revenue model is built, and how rewards or in-game assets can be redeemed or turned into money outside the game.

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Rule 10 sets the clock. A determination should be completed, as far as practicable, within 90 days of a complete application, or of the notice when the authority acts on its own. The result is a determination order that applies to one game and one provider.

Registration is a separate step, and it is not universal. Social games register only when the government notifies their category, on grounds the release lists as the risk to users, children included, the scale of participation, the financial transactions involved and the country of origin. Esports have no such filter: every online game intended to be offered as an esport must be registered.

A registered game receives a digital Certificate of Registration with a unique number, valid for up to ten years. Its provider then has four standing duties, according to the release: display the determination or registration details prominently on the game's interface, name a point of contact, follow the authority's directions on data retention, and follow its directions on payments. The Tribune, the Indian daily, reported on April 22 that user traffic data, metadata and related records are to be kept on servers in India, and that banks must check a game's registration status before they process a transaction.

Applicants also have to show their work on safety. The rules define user safety features as safeguards matched to a game's risk, and the release gives age verification, time restrictions, parental controls, reporting tools, counseling support and fair-play monitoring as examples. Under Rule 23, a provider discloses those features, and its internal complaints process, when it applies for a determination or a registration.

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Complaints, appeals and penalties

A player with a complaint does not go to the authority first. Every provider of a social game or an esport must run a working grievance mechanism. A user who is not satisfied, or whose complaint is not resolved, has 30 days to turn to the authority, which aims to decide within 30 more. A second appeal goes to the Appellate Authority, the Secretary of the ministry, who decides within 30 days as far as possible.

Companies have a route of their own. The Tribune reported that a provider can challenge the authority's decisions on the classification of a game, on a canceled registration or on a penalty before the same Appellate Authority, within 30 days.

Enforcement proceedings are held digitally unless the authority decides that someone has to appear in person, and they should end within 90 days of a complaint. The release does not print a scale of fines in the rules. It says a penalty must be proportionate, and that the authority weighs the gain made from the breach, the loss caused to users, whether it is a repeat, its gravity and what the provider did to limit the harm.

The amounts are in the Act. Ignoring a direction or an order of the authority is a civil matter under Section 12: a penalty of up to ₹10 lakh, the possible suspension or cancellation of a registration, and a ban on offering games for a set period, never without a hearing. The criminal penalties of Section 9 concern money games only.

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Criminal penalties for online money gamesSection 9 of the Act; first conviction and repeat conviction
OffenseFirst convictionRepeat conviction
Offering a money gameUp to 3 years in prison, a fine of up to ₹1 crore, or both3 to 5 years and ₹1 crore to ₹2 crore
Handling its paymentsUp to 3 years in prison, a fine of up to ₹1 crore, or both3 to 5 years and ₹1 crore to ₹2 crore
Advertising itUp to 2 years in prison, a fine of up to ₹50 lakh, or both2 to 3 years and ₹50 lakh to ₹1 crore

Promotion and Regulation of Online Gaming Act, 2025, Section 9, as published by the Ministry of Electronics and Information Technology.

What the esports industry said

Business Today, the Indian business magazine, collected the first reactions on April 23. Akshat Rathee, co-founder and managing director of NODWIN Gaming, welcomed the formal registration of esports titles by their publishers, which he said prevents games from being misrepresented, and said the 90-day process balances scrutiny with certainty.

Animesh Agarwal, co-founder and chief executive of S8UL, listed what the rules leave open. Teams and players still lack clarity on their financial framework, he told the magazine, including on how banks will tell esports earnings from real-money gaming. There is no defined way to register an esports team as an entity. And players and organizations have no full set of protections of their own.

The Internet and Mobile Association of India, an industry body, welcomed the clarity on categories, compliance and institutions, Business Today reported. The stakeholders it spoke to said the next phase depends on how the rules are applied.

What comes next

The rules take effect on Friday, May 1, 2026, nine days after their notification.

Two decisions remain with the central government. It chooses which categories of social games must register, since none is required to until a notification names it. And under Section 3 of the Act it may go further on esports than registration: guidelines and standards for events, training academies and research centers, incentive schemes, and coordination with state governments and recognized sports federations. The Press Information Bureau's note of August 2025 said the Ministry of Youth Affairs and Sports would prepare the guidelines for tournaments. The release of April 22 gives no date for them.

In Indian law, esport is now a status a game has to obtain. It is no longer a word a product can give itself.

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