In this article
The national finals of the Collegiate Esports Commissioner's Cup, known as CECC May Madness, open in Waco, Texas, this week. Collegiate Sports Management Group, the company that runs the event, set out the program in a release dated April 23, 2026: championship week begins on Thursday, April 30, and the national title matches are played at the Waco Convention Center from Friday, May 1, to Sunday, May 3.
It is the first edition in Waco. The event spent its previous three years in Arlington, Texas, and the move was announced in November 2025. The organizer expects more than 2,000 student competitors, and says that more than 800 colleges and universities across Divisions I, II and III are represented through the competition's network of partner conferences.
May Madness is a postseason. Teams do not simply register for it the way they enter an open online tournament: they reach Waco through their conference season, regional competition or national qualifying routes, and the weekend crowns one national champion per game.
Collegiate Sports Management Group releases of November 25, 2025, and April 23, 2026.
A national postseason for college teams
Collegiate Sports Management Group, often shortened to CSMG, is based in Stamford, Connecticut. Its esports division, EsportsU, produces the Commissioner's Cup. The name points to the model: the event is built with college athletic conferences, the groups of schools that already organize leagues and championships together in traditional sports.
The titles at stake this year are national championships in Super Smash Bros. Ultimate, Rocket League, Overwatch, Valorant and NBA 2K, among others, according to the organizer. Each game has its own bracket and its own champion.
Related readHow Riot's College League of Legends and College Valorant workThe November announcement described May Madness as the largest intercollegiate competitive gaming tournament in the United States. That is the organizer's own description. What the figures it published do show is the size of the network behind the finals: 25 official conference partners, which between them hold 106 automatic bids, the places in the national finals reserved for the winners of their own championships.
The more than 800 schools in that network come from Divisions I, II and III, the three tiers into which American college athletics is grouped. The divisions are not kept apart for the finals: the Peach Belt Conference, a Division II conference, sends its champions to the same national finals as the rest of the network.
How a team earns its place
An automatic bid is a reserved place. A conference signs on as a partner, holds its own championship, and sends its champion straight to the national finals in the games covered by its agreement.
- Conference seasonMember schools play their conference schedule and championship in each game the conference runs.
- Automatic bidThe conference champion in a covered game qualifies directly for May Madness.
- National finalsQualified teams meet in Waco for one national title per game.
The Peach Belt Conference, an NCAA Division II conference, gives a concrete example. It announced in December 2025 that it had joined the 2025-26 partner conference program and would receive automatic bids for Rocket League, Valorant and Overwatch. Its champion in each of those three games goes through to the national finals in Waco. Diana Kling, the conference's commissioner, described May Madness in the announcement as a premiere event on the calendar, and the release also quotes Angela Bernhard Thomas for CSMG.
By the time of that announcement, two of the three places were already settled. Converse University held the Overwatch bid and Kennesaw State University the Rocket League bid, both as champions crowned at the conference's Florence Esports Festival. The Valorant place was left to the conference's spring championship, played on April 3 and 4.
Related readHow UK university esports works: NSE, BUCS and the BUEC explainedThe Peach Belt also shows how long some of these programs have existed. The conference says it was the first in any division to hold an esports championship, in League of Legends, in 2018. It added Overwatch in 2020, Rocket League and Valorant in 2022, and Marvel Rivals as a fifth title in the fall of 2025.
Not every team comes through a partner conference. The April release names regional competition and national qualifying routes beside conference play, which gives programs outside the partner network a way into the finals.
Why the event left Arlington
EsportsU announced the move to Waco on November 25, 2025, after three editions in Arlington. The release gave the organizer's reasons: a college-town atmosphere, a walkable downtown, a central position in Texas and a growing convention district. The Waco Convention Center offers 144,000 square feet, which the organizer plans to turn into an arena with several stages.
The host city welcomed the decision. Mike Vogelaar, executive director of the Greater Waco Sports Commission, welcomed the event in the November release and described it as a chance to showcase the city.
The 2025 edition, the last in Arlington, drew more than 5,000 people on site, according to CSMG, and more than 5 million livestream viewers across Twitch and creator channels, a 27 percent rise in viewership on the year before. The organizer listed McDonald's, Cisco, the U.S. Army, Sour Punch and Red Bull among the brands that ran activations at that edition.
Waco gives the finals a college town to play in, and a stadium of a university that is itself one of the event's partners.
The program of championship week
The week opens away from the convention center. Thursday Night Lights, a new opening event at Baylor University's McLane Stadium on April 30, combines live entertainment, a showcase match, student mixers and a celebration of the schools, players, coaches and communities taking part. The November release described an opening jersey ceremony and a high school exhibition match as part of the evening.
Related readNACE takes its Spring 2026 Grand Finals to Full Sail with six titles| Day | Where | What |
|---|---|---|
| Thursday, April 30 | McLane Stadium, Baylor University | Thursday Night Lights opening event |
| Friday, May 1 | Waco Convention Center | National finals, broadcast 9 a.m. to 9 p.m. |
| Saturday, May 2 | Waco Convention Center | National finals, broadcast 9 a.m. to 9 p.m. |
| Sunday, May 3 | Waco Convention Center | Final day, broadcast 9 a.m. to 8 p.m. |
Collegiate Sports Management Group release, April 23, 2026.
Inside the convention center, the organizer describes live matches on several stages, fan areas, school pride zones and sponsor activations. The November announcement added a festival program: cosplay showcases, food trucks, trading card game tournaments, an artists' alley, meetings with content creators, a college recruiting fair, high school talent combines and educational panels.
All matches are streamed on the competition's official Twitch channel during the hours shown in the table. All-day passes for spectators start at US$10.
Two more championships under the same roof
May Madness is not the only competition in Waco that weekend. The PlayVS College League, a college competition named after PlayVS, one of the event's partners, holds its 2026 Spring Championship on site. The Texas Undisputed High School Championship brings high school competitors into the same venue as the college programs.
For the college teams, sharing the building with a high school event is part of the point. The program the organizer lists for the weekend includes a college recruiting fair and high school talent combines, sessions where younger players can show their skills to college programs. The opening night's showcase match is also a high school one.
That fits the way CSMG presents college esports. Angela Bernhard Thomas, the company's chief esports officer, put it plainly in November: "Esports and gaming have become recruitment engines, retention drivers, and a direct line to the next generation." Schools use competitive gaming to attract students and to keep them, and a national finals with high school players in the room puts both sides of that in one place.
Related readWarwick named NSE Esports University of the Year for an eighth timeWork experience as well as titles
The April release also presents the weekend as a place to learn the jobs behind an event. Students can gain hands-on experience in broadcast production, event operations, networking infrastructure, content creation, hospitality, sponsorship activation and tournament administration, according to the organizer.
For students of sports management, communications or computing, a national finals is a working event on a real deadline, with a broadcast that runs twelve hours a day on Friday and Saturday. Those are the trades a live esports event depends on: the people who run the stream, build the network that the matches are played on, manage the schedule and the rules, and look after the partners.
The list of partners for 2026 includes companies in hardware and networking, among them ASUS, Cisco and Extron, alongside Baylor University, PlayVS, TexSef, the Waco Convention & Visitors Bureau and the Waco Convention Center. The others named are Crit Apparel, Esport Supply, eBliss, Gamerplug, Legends Global, TPID, Urban One and Verum.
What comes next
Championship week begins on Thursday with the opening night at McLane Stadium. The national title matches follow at the Waco Convention Center from Friday morning, and the event closes on Sunday, May 3, with the broadcast scheduled to end at 8 p.m. Central.
In its April release, Angela Bernhard Thomas presented May Madness as the moment of the season that college esports builds toward. CSMG has said the 2026 edition will set a record for the number of student competitors over three days. The final count of teams in each bracket, and the champions of each game, will come from the organizer once the qualifying routes have closed and the matches have been played.
The name this event could hold, on the bracket and everywhere else.
An example of the format. It does not mean the name is registered, used or endorsed by anyone named in this article.
Discover .esports →The .esports registry publishes Esports Observer, so the whole scene can read its news for free.