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A Trackmania final on the closing weekend of a seven-week event decided the club title of the Esports World Cup. AG.AL finished first in the Club Championship of the Esports World Cup 2026 in Paris with 5,300 points, ahead of Team Falcons on 4,600, Dot Esports reported on Monday, August 24, 2026. The title was sealed when Gwen, AG.AL's Trackmania player, won the first Trackmania tournament ever held at the event. It is worth US$7 million to the club.
The Club Championship is not a tournament. It is a ranking across all the games of the Esports World Cup: every club adds up the points its teams and players earn in each competition, and the best total takes the title. Team Falcons had won it in both previous editions. A third in a row would have been a first, Dot Esports noted.
Five clubs, from 5,300 points to 2,700
Behind AG.AL and Team Falcons, the final table printed by Dot Esports lists Team Vitality third with 3,300 points, Natus Vincere fourth with 2,950 and Team Liquid fifth with 2,700.
Dot Esports, final standings published on August 24, 2026.
AG.AL end 700 points clear of Team Falcons, and Team Falcons 1,300 clear of Team Vitality. The gap at the top is smaller than one tournament win, which is worth 1,000 points under the rulebook of the Esports World Cup Foundation, the organizer.
Team Falcons' total is lower than the one that won them the title a year earlier. Sheep Esports reported on August 22, 2025, that Falcons had secured the 2025 championship with 4,900 points, four days before the end of that edition, with Team Liquid then on 4,200 and Team Vitality on 4,050. Three of the five clubs at the top in 2026 are therefore the same as at that point of 2025, and the champion is new.
Related readBilibili Gaming take first place in Riot's Global Power RankingsAG.AL come from further back. The club's chairman, Le Kedeng, recalled after the win that it had finished sixth in 2025, according to Dot Esports.
A title settled in the Trackmania final
Trackmania, a racing game, was on the program for the first time. According to Dot Esports, Team Falcons had led the way with 4,600 points before the final weekend. Sheep Esports, which reported the result on the evening of Saturday, August 22, wrote that Falcons were no longer in control of the outcome before the Trackmania final, and that their second place was never seriously threatened.
Dot Esports noted that Falcons had to do without Carl Jr., whom it describes as a seven-time Trackmania world champion: he was eliminated in the quarterfinals. The Sheep Esports tracker shows no Trackmania points for Falcons. Gwen went on to win the final, and with it a first prize of US$130,000 and 1,000 points for AG.AL. Without those 1,000 points the club's total would have been 4,300, below Falcons' 4,600.
The tracker of the standings kept by Sheep Esports, published on August 24, shows how differently the first two clubs built their totals. It credits Team Falcons with points in 13 competitions, from Dota 2 and Counter-Strike 2 to chess, with two tournament wins, in Street Fighter 6 and Rocket League. It credits AG.AL with two wins as well, in Tekken 8 and Trackmania. Dot Esports reports that AG.AL's chief operating officer, Eddy Chen, credited the Tekken 8 result of the player M. Zubair and Gwen's win, and described the club's aim as succeeding across games, regions and cultures.
Related readHow the FC Pro World Rankings work: tiers, points and the three-year cycleThe same tracker lists four scoring results for Team Liquid, three of them in the top two: a win in chess and second places in CrossFire and Trackmania. A club can reach the top five with few results if they are high ones. Team Vitality took the opposite road to third place: eleven scoring results in the tracker, one of them a win, in the women's tournament of Mobile Legends: Bang Bang, and nine of them worth 200 points each.
How a club scores points
The rules are in the global rulebook of the Esports World Cup Foundation. Only the first eight places of a competition bring points, on a single scale.
| Final place | Points | When places are shared |
|---|---|---|
| 1st | 1,000 | Not shared |
| 2nd | 750 | Not shared |
| 3rd | 500 | 500 each for a shared 3rd-4th place |
| 4th | 300 | See 3rd |
| 5th | 200 | 200 each for a shared 5th-8th place |
| 6th | 150 | See 5th |
| 7th | 100 | See 5th |
| 8th | 50 | See 5th |
Esports World Cup Foundation, global rulebook, Club Championship section.
The right-hand column matters in practice. A tournament that ends with a knockout bracket, a draw in which the loser of each match is out, may not play matches to separate the two losing semifinalists or the four losing quarterfinalists. In those cases the rulebook gives every club in the shared group the points of the highest place: 500 for a shared third-fourth, 200 for a shared fifth-eighth. Competitions that rank every finisher separately use the full scale down to 50 points for eighth. Sheep Esports gives battle royale games, in which many teams play in the same match, as the case where all eight steps apply.
Two more rules shape the totals. In a team game a club may have only one representative, and where a club has several entrants, as in solo games, it keeps only the best result among them. The rulebook allows up to four registered players per club to score in a solo competition. A club also earns points only through players who were part of the organization by April 30, 2026, and it must keep the majority of a roster that qualified or was invited to go on scoring with it.
Related readHow Valve's CS2 Regional Standings Are Built and Used for InvitesPoints alone do not make a champion
To be ranked, a club needs a top-eight place in at least two competitions. To finish first it also needs to have won at least one. If the club with the most points has no win, the title goes to the best-placed club that has one.
AG.AL met the second condition twice. A tie for first place is always broken, the rulebook says, first by comparing the clubs' best single results in the manner of an Olympic medal table, then by the matches the clubs played against each other, counted as three points for a win and one for a draw.
What the top five receive
The Club Championship has its own prize money, separate from what each tournament pays. The foundation's release of January 20, 2026, set it at US$30 million for the top 24 clubs, US$3 million more than in 2025, inside a total of US$75 million for the event.
| Place | Club | Prize |
|---|---|---|
| 1st | AG.AL | US$7,000,000 |
| 2nd | Team Falcons | US$5,000,000 |
| 3rd | Team Vitality | US$4,000,000 |
| 4th | Natus Vincere | US$3,000,000 |
| 5th | Team Liquid | US$2,000,000 |
| 24th | Last paid place | US$100,000 |
Dot Esports, August 24, 2026, for the top five; Esports World Cup Foundation rulebook for the scale.
The first five places add up to US$21 million, or 70 per cent of the US$30 million. The rest is spread over 19 places, from US$1.4 million for sixth to US$100,000 for 24th, according to the rulebook. The step from first to second, US$2 million, is the largest in the scale.
When clubs are tied on a place other than first, the rulebook adds up the prize money of the places they occupy and splits it equally.
These sums are awarded to clubs, and they come on top of tournament winnings. Gwen's US$130,000 belongs to the Trackmania prize pool, not to the US$30 million.
First edition outside Saudi Arabia
The 2026 Esports World Cup was the third edition and the first held outside Saudi Arabia. The foundation had announced it for Riyadh in January, then confirmed on May 20 that it would move to Paris, with all titles and formats unchanged. The program held 25 tournaments in 24 games for a total of US$75 million.
Related readSingapore Major invites a month away: where NAVI, FaZe and paiN standDot Esports carried the closing figures of the event: 850 million viewers, up 13 per cent on 2025; 440 million hours watched, up 26 per cent; 175,000 tickets sold, 94 per cent more than a year earlier; and more than 2 million visits to the venues and the fan festival over the seven weeks. More than 2,000 players from over 200 clubs and more than 100 countries took part. League of Legends drew the largest audience, with a peak of 4.3 million simultaneous viewers.
The event also had official guests. Saudi Crown Prince Mohammed bin Salman and French President Emmanuel Macron attended, Dot Esports reported. Prince Faisal bin Bandar bin Sultan al Saud, who chairs the executive committee of the Esports Foundation, said their presence showed the growing importance of esports and the global interest in it.
What the result changes for clubs
The ranking counts every top eight in every game, so the number of games a club enters matters. Sheep Esports noted in August 2025 that Team Falcons had competed in 21 of the 25 games of that edition on the way to the title. Dot Esports drew that conclusion from the table, writing that AG.AL's steady scoring across a wide roster suited the format better than a reliance on a few leading titles, and that the way Team Falcons built their roster may now be questioned. That is the outlet's analysis, not a statement from either club.
Club Championship standings have also counted in the foundation's support scheme. In the release of March 31, 2026, that named the 40 clubs of the 2026 Club Partner Program, a US$20 million program paying each selected club up to US$1 million, the foundation said eight of the 40 places had been filled by direct invitation on the strength of the 2025 Club Championship standings. The other clubs went through an open application that drew more than 175 candidates.
In that release the foundation put the total it had distributed to clubs over three years, through the program and the Club Championship together, at more than US$100 million.
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